Onlive is a great concept for causal gamers. And by casual I mean part-time. Gamers who aren’t students but people who work for a living and don’t have the time to get £30 game play from a game, be that a one off payment or a WoW-type pay as you go game. It is also a good concept for families who run an average PC, mac, or laptop. They can all benefit from one decent internet conn, which is one monthly payment plus subscription. I know that whatever the cost of OnLive, it would save me money.
The cost of upgrading one server which supports 10 gamers at a time is considerably less than the cost of 30 gamers (see the part time bit) upgrading their personal computers, which is a large saving that can be passed down to the consumer. Not to mention the fact that you don’t need to pay full price per game to only play each for a couple of hours.
Unlimited Detail is a good idea, but not practical in the next 10 years (for example). OnLive will make the idea practical in the next 5 years (relatively), but make the impact much reduced because the consumer will not care about the difference it makes - it just won’t impact most consumers.
Also, OnLive is not a massive step from renting movies, or games for your PS or Xbox. You can go to your local blockbuster and rent games for consoles, but not for PCs. I appreciate that that is because they are easy to copy, but this makes it a non-issue - so why the problem for legal reasons?
Honestly, I think that the OnLive concept will massively reduce the impact of graphics advancements. Infact, let me rephrase that. I think that the OnLive concept will greatly increase the rate of graphics advancements because game devs won’t have to lower their standards to that of the average gamers setup. So better graphics means a better experience, right?
I can’t see any downsides for those with an internet conn that can cope, and at the rate the first world is developning that should be 50% of people within 2-3 years IMO.
I’m a little tipsy, so I’m rambling, but honestly can 95% of hardcore gamers say that their internet conn would not cope with OnLive? And would those people then say that they would rather pay £40 per 8 hours of new gameplay than £40 per month for all the games they fancy and at a higher quality that they could render on their home machine?
Seriously, UD is a cool idea, but is a lot more impractical than OL, yet OL gets the hostile reception? I don’t get it.