To be fair, I think that was simply a misused term. the impression I got was that Phillip meant to say that it was Valve’s RESPONSIBILITY to keep the source code from being leaked, and yet despite it being entirely Valve’s responsibility, the community still assisted them in tracking down the culprit.
Here, I know this isn’t the issue Phillip is trying to stress. It’s not that “Wah, Valve abandoned their fans” but “Whoa, hey Valve, I know games on Mac is the big thing you’re pushing, but what about the community support that helped propel you to being big enough to spearhead that?”
Phillip never said he was throwing that out. He’s merely pointing out that there’s already a trend in the modding community towards using the Unreal Engine, and that these problems with the Source Engine are only going to push that along.
Keep in mind; PlanetPhillip runs pretty much entirely on new SOURCE mods coming out. There is a certain level of personal investment behind all of this, and Phillip also has a wide group of modders to get an idea of just how severe the problems with the source engine are, or at least how severe their affect is on modders working on high quality mods and also on people just starting.
At one point we considered switching to Source, but we woulda had problems, and considering we’re still not done, this issue would have been a problem. Still, I’m not gonna tar and feather Valve over a mistake like this. They’ll eventually fix it. I think the community (modders at large) needs to get off its quid pro quo high horse. Sure it would be nice if Valve would issue some statement, but hell, it’ll get fixed eventually.