Investigators examining the wreckage of a helicopter…
No, but really. Lately, I’ve been getting into mapping in Hammer, and I’ve hit a few obstacles. Mostly that FRIGGIN VERTEX ERROR JDGJSGJDESGS but also… doors.
See, I have no idea how big they’re supposed to be. What’s the texture resize scale I should use? I could use generic/door_locked as a guide, but that doesn’t seem right.
How tall and wide are they in Hammer units? Are they of varying sizes? What do I do about that trim? This would be a lot easier if I had access to the BMS .vmf files.
So that is my plight. I cannot into door, halp pls. Also, how do I make a decent-looking rounded outer corner without the vertex editor eating itself?