Hey everyone, I’ve participated in discussions here… a little and I know how many cockroaches have been savagely destroyed for their noobness… so please be gentle?
I was going to put this in the suggestion box, but this late in development it seems kind of pointless to be suggesting anything at this point doesn’t it?
This is a question that has always plagued me since the original HL and only heightened after EP1. Where exactly is this dimensional rip the combine eventually “forced ever-wider” that was created by the resident cascade? I know it was created by the “sample” so I assume you would have seen some kind of distortion in the fabric of space time or something in or around the remains of the anti-mass spectrometer since that’s the origin of everything but you don’t. I remember when I was younger, before HL2, wondering if the little dot all the orange ‘lightening’ was coming out at the destroyed tip of the spectrometer was the rip… but was never sure.
I don’t know, I’m not a scientist… I only control one in the game, XD do I just not understand the science of how the dimensional rip is supposed to be represented as? Any ideas or scientific info people have that can make it clearer would be very appreciated. Also btw… I know it’s just the game… I just naturally over analyze lots of things… which isn’t a bad thing really is it?
The suggestion part of this, which will be completely irreverent if my idea of how the dimensional gash is completely wrong, would be this. Would people think it was cool if like… somewhere in the spectrometer’s room there was a small distorted portal created from the cascade? Maybe they could use the effect from the end of HL2 with the combine portal but on a much smaller level? That’d be kind of cool wouldn’t it? Maybe we could even see a very faint blurry view of Xen… kind of like a sneak peek before we get to go there.
Anyway… that’s call braces for the first senior member’s foot to come smash my roachy self :fffuuu: