I know I’m late, but I agree. The misallignment is really annoying. And yes, there are reasons to use the rocket launcher without laser. For instance, it allows you to shoot a rocket and instantly switch to a different weapon before the rocket has reached the target.
I actually really like the RPG, and I feel like it gets a bad rep because it’s introduction (the cliffside helicopter fight) is awful and (in my opinion) possibly the worst part in the game for the following reasons:
- the helicopter’s collisions are TERRIBLE (sometimes rockets just “bounce off” somehow).
- The rocket launcher’s laser targeting is very sluggish (Half-Life 2’s rocket launcher is way more responsive). This is particularly annoying because the skybox in that section of the game is so large: If you miss the helicopter (or didn’t miss but the helicopter decided to push the missile away for no reason), it takes AGES for the rocket to reach the level bounds and despawn, leaving you unable to defend yourself until it finally has.
- The cover looks bad (low poly rocks) and plays equally badly. The best strategy is crouching behind a rock until the helicopter stops shooting for a second or two, fire a rocket, then duck again. It’s not very engaging at all.
- Last but certainly not least: You have the tau cannon which can not only take the helicopter down much quicker, but also way easier because it avoids the dodgy collision, and the damage output is instantaneous. It just seems like bad design to me. Why bother giving the player a new weapon for an engagement where a different weapon is the better choice in literally every way?!
Anyway, that’s it. Been meaning to get that off my chest for a long time.