Nobody is saying BM isn’t an awesome mod. However, people are allowed to voice their opnions and/or concerns. Discussing the mod is one of the purposes of this forum. If you don’t like the discussion, you shouldn’t be here.
Please no more non-contributing posts to discussions… and in the future some correct spelling applied here and there really would not hurt.
Not to sound mean, but people like you ever play-testing a game would be terrible because nothing would change or improve.
It’d just be “well it’s good and anything that might need changing is so minor, so don’t bother”.
This is a forum, people are allowed to voice their thoughts/opinions/concerns/feelings, etc. People also want to help improve the game with their suggestions and what not.
It’s better than certain people who want to stop productive thoughts that create limitations.
But back on topic. It seems my game must be bugged as well. I mean earlier I said the tail moved, and it does, but the general movement itself doesn’t feel fluid the second the ichthyosaur stops moving in a linear fashion (for example turning around). It feels a little weird for a sea creature.
Not sure if that’s just me or the model in general though.
Ichthyosaur? I never had time to look at one alive, since the thing dies as soon as it sees your crossbow!
But yes the animation is too jerky, pretty much like in HL1, and it dies easier than chihuahua urinating on a high voltage fence. In HL1, it was very hard to kill it, and although it had trouble finding and attacking you, the long time it took to kill it made it quite a tough enemy, a sort of semi-boss. BM turned an important enemy into an insignificant one, and I think this could be fixed by altering a single variable.
i finks dat ur has noe ideaz of wot ur sainz so jus maiybez u shuld stick to pokemohns
Another issue with the Ichthyosaur that nobody’s voiced yet (and maybe I’m the only one who cares about this) is that it’s too quiet. I almost never hear it, which is a major issue as the noise is the main tension generator.
Even having fiddled with the sound attenuation in the files (making sounds hearable from further away, and at closer to their base volume; I’ve done this for most of Black Mesa’s critters as I think nearly all of them are set far too low), there’s little in the Ichthyosaur’s noises that’s iconic and memorable in the way of HL’s gurgly, snarling monster.
Aside from the sounds, I’ll agree with others that its health is too low. Happily that’s fixable in the files too, I’ve changed mine from 100 to 160, but even that may still be a little on the low side.
Never thought about it. Went to “test” myself what it was like, and the main word I came back with is - Lackluster.
I don’t know if it works with the glock or crowbar, but I know when you hit it with a grenade explosion or a crossbow/tranquilizer bolt, it makes a sound, and then when it dies it has a different sound. But that’s it.
When it rears it’s massive teeth at you to chomp on you, there isn’t any scary sound or roar that you’d maybe expect. It’s just this animation, and you hear a “bite” sound when you take damage.
It’s kind of what I think is with the tentacles in HL. They make this eerie, off setting moaning/whining occasionally. I guess I kind of want the ichthyosaur to have something like that too if you’re above water, and underwater it can have more of an aggressive, “lion-ish” kind of voice, where it has obvious tones and roars of anger and violence.
But that’s just me, and I’m often too nit picky.
You’re pretty much a sitting target underwater no matter how smart or dumb the ichy is, the only way I can think of to improve underwater battles would be to give the player an underwater boost, similar to the long jump, you could use it to quickly dodge the ichy every time it takes a swipe at you, until you run out of suit power of course.
I mean Half Life 1 ichy was a pain in the ass sometimes just because underwater it was too strong, but in black mesa it feels slightly too weak. 2 hits from the crossbow, and pretty much a clip (or slightly under) of a glock and it dies. That just seems severely underwhelming in my opinion.
Then again I haven’t been known to have the same opinion as the majority that often.
Founded in 2004, Leakfree.org became one of the first online communities dedicated to Valve’s Source engine development. It is more famously known for the formation of Black Mesa: Source under the 'Leakfree Modification Team' handle in September 2004.