No I meant directly above, instead of directly under. Essentially the arrangement you said, only have the controls above the fan. I’m probably overanalysing also…
The OSHA fine would be so absurdly high for something like that.
Or maybe it was a puzzle for a 12-year old video game, and they hadn’t quite worked out what makes a fair puzzle or not. At this point in time, game developers know the do’s and don’ts of puzzle-based gameplay. Have no fear, there will be an acceptable workaround.
I thought a million years ago the suggestion was to have a separate door/access bridge to the switch that was now inaccessable cuz of the cascade?
i remember speaking to Ram about this a couple months ago, he said the entire layout had been redesigned.
But then you would have to walk on the fan blades to get to the switch, and walk back on them to the ladder while they are starting to revolve. Thats pretty crazy as well.
And standing on the fan while turning it on would make you spin (which is probably no problem as there is no sense of balance in the anomalous material employees considering the spinning elevator just before the test-chamber).
Actually that would be even more fun. You would try ro run back and fall off and get chopped in half. But staying on the center of the fan would make you spin faster faster until the fan reached highest RPM, at which point you would fly up.
(OT: God it feels good to talk about this. I feel like a reformed alcoholic imagining a gin/vodka cocktail).
Or you could just have a catwalk that goes over the blades to the button ontop of the fan…
You are right, that would be possible (I will not start arguing about the weaker air stream caused by that, that goes too far).
The challenge is to make it realistic but still hard to beat. So maybe a catwalk that starts breaking after you turned the fan on.
Still I like my centrifuge-idea.
With a curved underside to the catwalk the air would simply speed up round the blockage, and the flow rate would remain the same. It’d likely cause increased turbulence in the stream (it’s arguable whether this would be noticable coming off a large fan, but that’d depend on the diameter of the pipe and the initial flow speed of the air). However there’d probably be a region of stagnant flow immediately above the catwalk, assuming (for the sake of making the puzzle challenging) Gordon is taller than the stagnant region, then he could conceivably be buffeted by the air, making it harder to return accross the catwalk.
^^^
I think I might just have overanalysed.
Also, at the top, the place where you smash your head into after flying upward, how the hell did the wooden planks get there?
Or it could just be grated so the air goes through it…
Actually I initially envisioned the entire fan encased in a wire mesh, (safety safety) but brAndi wanted some challenge, so I concocted some!
Only if there is a christmas tree in the control room to make up for the lack of sense.
eh?
It was replaced with a pumpkin.
I really like danielsangeo’s idea.
That’d actually be pretty cool, cuz it would preserve the semblance of danger (You would be fine in HL1 as long as you just ran immediately to the ladder, you’d pass the blades right before they started moving too fast), but explain why the hell a button would be under a fan.
Whatever the devs do is 10X more awesome, though. Even if they do exactly that. Sorry.
This.
An eester pumpkin, no?
Has anyone actually taken a step back and asked what a huge fucking fan suspended above a bottomless pit and underneath a boarded off vent is actually doing next to a rocket facility?