It seems like Half Life 2’s overall engine is suddenly totally borked. All the player physics are completely messed up. Jumping feels like a Halo game now because it’s floaty, and player movement is substantially slower despite the enemies moving at normal pace.
All of my custom maps are having cubemap problems and skybox errors up the wazoo, even when not using SDK base 2013. This happens in Episode Two now, too. The vanilla maps look okay, but still have the strange new movement physics. Anyone else having these problems? Or have you all made the sensible move to not update until Valve un-fucks everything?
EDIT: Episode One is also borked the same way with regards to player physics.