Crowbar[/SIZE]
In the original Half-Life the crowbar had an intensely satisfying WHOMP sound when hitting an enemy, a DONG sound when hitting a wall, and Gordon swung it side to side like a ninja. In Black Mesa it feels a bit like he’s chipping at something. This could be easily improved in an update. I think its an important one because the crowbar is Gordon Freeman’s symbol. When you’re out of ammo and it’s all you have left, there’s a lasting impression when you overcome adversity with it…the impression could be more powerful and memorable with better feedback.
Grates[/SIZE]
In the original Half-Life, when walking upon grates (such as the one where you exit the tram for the first time) there was an echo-ey sound effect. You could hear your own footsteps echoing into the space below you. In Black Mesa it sounds like you’re walking on a flat grate that’s laid upon the ground. The echo gives players a sense of scale, a feeling of just how enormous and gigantic the Black Mesa complex really is. Something as subtle and simple as an echo-ey sound effect can deliver this feeling of scale throughout the whole game, since there are many such grates to walk upon.
Love Black Mesa, thank you very much for working on it and congratulations on this masterpiece