The Crossfire Update - Content Update 0.2.0

Let’s see here:

  • For me at least the Turbo Ties glitch is still very much around.
  • I’m glad to see that I won’t have to be majorly updating any of the OCPD maps around changes to Office Complex- in fact, many of the changes made are to things that specifically bothered me about the maps, like the freezer doors being one-side-only.
  • Is it just me or are the cubemaps shinier? It looks great in most areas, but sometimes it’s a bit jarring.
  • I’ve been getting performance issues, but only intermittently and only on dm_chopper. I had a lot of problems with the singleplayer map it is based on (Apprehension C) as well, so I think there is something about the optimization in that one area that causes issues.
  • Spotted some really unnatural-looking godray effects on my first run through Crossfire, but could not reproduce them. Otherwise, the godrays add a lot to the maps.
  • I’d like to give some concrit on the design of that thing we aren’t allowed to talk about, but I’m not allowed to talk about it. :wink:
  • I have to say, while I can’t really speak for its gameplay merits due to being kind of incompetent at multiplayer in general, I’m not a big fan of the way that Crossfire is built, the checkered floors and overpowering brownness in particular. It just looks very different from what I have come to expect from Black Mesa’s style; more like a Counterstrike or Half-Life 2 map than anything else. Also, this is just inexcusable.
  • That said, the previous map I wasn’t sure about, Stalkyard, has been fixed up very nicely indeed.

The new shotgun model looks so awesome!

I would too, mostly just general feedback. As for the update, I haven’t experienced any major performance or gameplay issues as of yet, hold for the ties (which is just as problematic as it was before). I think all the new weapon models are big improvements over the original models, minus some aesthetic… Issues (rails on the shotgun is my main criticism, they just seem totally unnecessary and there’s already been some backlash about the new model on Reddit). Also, why did the RPG need any changing?

I like the rails on the shotgun, mostly cause I have used a shotgun that had a red dot sight, really good for if you are using slugs.

Makes no sense for BM only cause they are using what buckshot. still cool.

That new shotgun model thoe.

I don’t see any difference between the RPG models though. If it is new I guess is a remodel of the same design…

Ok i found a new bug:

  • On some MP Custom Maps now the Spawns are broken. Players are Spawning only at 1 Spawn. (Noticed at dm_pro_crossfire and dm_spookface)
    I also think the new Muzzleflashes eat a lot of performance. Most on MP5.

Edit:
Only on Custom MP Maps somehow crowbars are Spawning wild and often:

Great update besides some little issues. Keep the great work and please fix the p2map :slight_smile:

Whoa, bit extreme to say that one stretched texture is inexcusable lol.

I’ve been having fun with the latest release.

Crossfire is great, has a good atmosphere too when the sirens start going off and everyone tries to race for the bunker :slight_smile:

Great job BM team!

These randomly spawning crowbars are causing servers to use 100% CPU (Intel Xeon E5-2690 v2 ,in case model is of any use).

They dont seem to occur on every map and even when they occur, sometimes only a few of them appear, other times tons appear making servers crap out due to 100% CPU usage.

So far 5 maps that i know are affected by this: dm_office , dm_spookface , dm_airfusion , dm_steamlab4 , dm_pro_crossfire , airfusion and pro_crossfire have never caused 100% usage (or i didnt see them do it yet, its still too early to tell) but the others i’ve mentioned have.

I’ve also started noticing these black spots on maps that i believe are also affected by the wild crowbar spawning issue.

Edit: OS Debian 7 & 8, i don’t know if this is Linux specific or also happens on Windows servers.

Is it not possible to test ones own Workshop item by subscribing, or was using the new publishing tool to update a past Workshop item a bad idea? Or perhaps some other factor at play (such as my own ignorance) that’s making it seem like my item isn’t working after updating its content. I also didn’t realize the tool didn’t get the latest description for the item, so updating just reverted to the very first one I used when submitting, which is also a minor annoyance. Lastly, the “user folder” box is annoyingly finicky. Those dialogues don’t like to accept folders. Selecting VPKs was a bit less annoying.

So… when is the uncut Surface Tension being added? What’s the timeframe?

by the map leaks would guess it is a while off. As the maps where just barely playable and even then required cheats to get through. (that and only minor levels of detail)

Also I gotta say guys, you weren’t kidding! The new Gluon model really does look much better ingame than it did in the screenshot preview. Great job!

I still don’t know what the right-click is for on the Gluon gun.

Nothing.

The right click recalibrates the lens system in the gluon gun, slightly increasing the accuracy of the weapon for the next frame it is fired in. :wink:

Server performance seems to have also taken a hit after this update, i am seeing the server fps variance (var in net_graph 4) jumping up to suspiciously abnormal values randomly (this is happening while CPU, RAM usage and I/O of the machine are at normal levels), this issue did not exist before the update while running the same maps with the same amount of players, in fact i am seeing it jump regardless of the number of players, it just jumps higher when more are online.

I suspect, though i am not 100% sure that it has something to do with either: 1) spawning items or 2) spawning players.

Tested without any addons installed to confirm they are not responsible for this.

I am not able to see any correlation between CPU,RAM,I/O usage & the var jumping, it seems to happen for no reason and has no cause that i can spot.

PS: I’ve tried disabling the new spawn effect on both players and items, it didn’t make a difference.

Merry Christmas btw, lol.

Edit: It’s not happening on all maps, dm_abyss is not suffering from this problem, i’ll update this post when i have time to test more.

Not affected by this issue:
dm_abyss
dm_crossfire_a6
dm_octagon
dm_stalkx_final
dm_complex

Affected:
dm_crazybox1_v1
dm_dust2_csgo_bms
dm_underlabs_v1
a lot of them…no point to list them

Tau has always been overpowered, even in HL1.

Yes, but in HL1 you dont killed someone while overcharging Gauss for 1 Second. Overcharging to max dmg is too quick.

Founded in 2004, Leakfree.org became one of the first online communities dedicated to Valve’s Source engine development. It is more famously known for the formation of Black Mesa: Source under the 'Leakfree Modification Team' handle in September 2004.