Let’s see here:
- For me at least the Turbo Ties glitch is still very much around.
- I’m glad to see that I won’t have to be majorly updating any of the OCPD maps around changes to Office Complex- in fact, many of the changes made are to things that specifically bothered me about the maps, like the freezer doors being one-side-only.
- Is it just me or are the cubemaps shinier? It looks great in most areas, but sometimes it’s a bit jarring.
- I’ve been getting performance issues, but only intermittently and only on dm_chopper. I had a lot of problems with the singleplayer map it is based on (Apprehension C) as well, so I think there is something about the optimization in that one area that causes issues.
- Spotted some really unnatural-looking godray effects on my first run through Crossfire, but could not reproduce them. Otherwise, the godrays add a lot to the maps.
- I’d like to give some concrit on the design of that thing we aren’t allowed to talk about, but I’m not allowed to talk about it.
- I have to say, while I can’t really speak for its gameplay merits due to being kind of incompetent at multiplayer in general, I’m not a big fan of the way that Crossfire is built, the checkered floors and overpowering brownness in particular. It just looks very different from what I have come to expect from Black Mesa’s style; more like a Counterstrike or Half-Life 2 map than anything else. Also, this is just inexcusable.
- That said, the previous map I wasn’t sure about, Stalkyard, has been fixed up very nicely indeed.