I lol’d
Ouch, that was a woman.
Whatever it is, it is probably not something that assassins trained to operate in urban enviroments would have been taught to do. Ergo, assassins will use faster ways to reach higher areas… like the jumps they already did back in HL1. We do not need to give the assassins two ways to do the very same task; it is a waste of development resources.
WWII D day when our forces took the demajio line from the Germans. Running on to a beach covered by machineguns and getting mowed down by the hundreds. Eventually the dead bodies helped create cover for those who came behind them onto the beach. If you were only given the number of men who died on each side during that battle you would have thought the Germans had won.
Touche, I was in Iraq. The Iraqis don’t like fighting as much as the Afghans do. Their idea of fighting is to set out IED’s and either film it or shoot after disabling a vehicle, then when you start shooting back they drop their shit and run.
Actually, that is exactly what Parkour is meant for. It’s the French art of efficiency in one’s environment, especially an urban one. It’s used to move quickly, quietly and fluidly through usually hard-to-navigate areas. It is very similar to the way the assassins moved in HL1, but obviously more grounded in reality.
MaxtheLimit, out of curiosity, are you a Traceur? It’s been just over a year since I started
Dan Osman is not a woman. And that climb was 400 feet in 4 minutes, not 100 feet in 1 minute like I said earlier.
https://www.youtube.com/watch?v=vwqoSkTSubw&feature=related
Here is a pretty good example of Parkour in an urban environment. I wouldn’t doubt that this could be something incorporated into the training of the assassins. There’d be no way you could escape from them.
Edit: Here’s another good one: https://www.youtube.com/watch?v=mjaIxuZ126g [It gets good around 3:00]
Just youtube search this oleg vorslav guy, he’s ridiculous.
Which is a good thing. The difference is that your guns are better than theirs. I mean, these guys (gals) are the best that the military has to offer, they shouldn’t easily be stopped by some git in an orange suit. The more sneaky and agressive they are, the better
HL1 was supposed to be grounded in reality? The same HL1 with alien trampolines, magic body armor powered by electricity, and four-chapter long acid trips? Reality is overrated these days; bring on the totally unrealistic jumping assassins!
But… but it’ll make me sad
Willing suspension of disbelief demands realistic(ish) assassins!
But I guess with those sweet leg-prongs, they might actually be able to jump ten feet up.
Three cheers for Aperture Science!
More like three cheers for Eli Vance, he had one… uh… first? Honestly, I don’t know where Portal goes in the timeline, but the idea was definitely developed based on Eli’s leg!
Other than the BS ‘it doesn’t have to be realistic’ argument, do you even have a good god damned reason Assassins wouldn’t use the most effective athletic technique for quickly navigating open areas filled with large vertical structures?
Because the assassins already have a way… a faster way, to navigate open areas filled with large vertical structures. They don’t need another one, since that would just be wasting development resources for barely any gain for the gameplay.
There is no way for you to know what animations are in place currently for assassins, so to say that there already exists a way which is faster is BS pulled out of no where. It’s not as though the exact animations from HL are going to be ported over to the assassins found in BM. Animations closely matching those of the original COULD be in place already, but for most reasonable assumptions about the most effective way the dynamics of the human body accomplishes athletic tasks that the assassins perform would be by using techniques commonly found in parcour. There is, after all, only so high you can make an assassin back flip vertically before it starts being a little bit ridiculous visually. In situations where an assassin isn’t able to ascend an obstacle in one jump even with their immensely super human-ish leg implants, simply showing them segway into parcour maneuvers to complete the climb of such a high obstacle would give them increased speed and mobility.
How the hell do you get off saying that it makes them slower based on no evidence at all?
Yeah. Power Rangers style.
Those shock-absorber things on the BM assassin models are a very good indicator that the assassins will jump like they did in the original. Since there is a perfectly valid in-universe explaination for the assassins to jump the way they do in HL1 (and BM it goes without saying), they is no need to waste time trying to give the assassins unneeded abilities that exist only to satisfy the whims of those anally uptight about realism.
Or maybe the mappers can just design the two rooms the assassins are in so that the assassins are capable of jumping on anything in the two rooms they are found in. Problem solved; no need for additional assassin abilities.
Common sense: it comes in handy all the time.
The existence of the shock absorbers shows no indication at all that the team plans to ANIMATE the assassins in the same way they were in the original half life. It merely indicates that they will have ability to perform acts beyond normal human limits. Their existence doesn’t indicate they would use the least effective method for completing athletic tasks.
Yes they could do that. They could also have a static assassin model simply move fast to whatever location the AI determines. However it would look like that, and making levels look like crap so they can reuse terrible animations seems counter intuitive to the spirit of the project.
I wonder if there is a word to describe people who make sweeping commentary, without any information with which to base those comments on, and claim it to be common sense?
The BM assassins will have to be animated similar to their original counterparts if they are to have the exact same abilites as they had in HL1. And if the BM assassins have the exact same abilities as they did in HL1, what gameplay purpose does it serve to make the BM assassins do things which can already be done with preexisting abilities, like using super-jumping skills to reach crates?
It is funny how you accuse me of sweeping statements only to make some of your own. Practice what you preach!
The purpose it serves is to better interact with a more advanced world design. By your logic why change anything at all? Why even bother making new models when the old ones still exist? The point of this project is to improve upon the original. I am suggesting that this would be an improvement. You continually reiterate that they didn’t do this before, and follow that up with the generalization that it would be ‘slower’, but refusing to give any evidence as to why.
I invite you to point out a mistake I have made and join me on the upper levels of the debate hierarchy where we refute the fundamentals of arguments instead of countering with your contradicting view.