The assassins

I just got an idea, maybe the flashlight could blind them since they wear nightvision goggles.

DUDE

hmmm… you sure you didn’t just get the idea from this thread? :stuck_out_tongue:

^ Inside joke.

True, but it just ground me that he kept on saying that assassins weren’t black ops. I don’t really care what people call them.

Yes, we already have one. ASSASSIN.


The female assassin putting ASS in assassin

Ass as in assasin.

And BLACK in Black-Op

You know, 'cause their dressed in black…[/SIZE]

lol?

Or in the case they want target alive, which is apparently not the case.

Ass as sin.

Damn christians ruining our ass sinning.

One in a million shot Doc, one in a million shot.

One more thing I should mention is that the red night vision kinda makes more sense, because the Black Mesa facility is not mostly low light, and you actually fight the assassins in moderately lit areas for the most part, with only a few dark areas. Red night vision doesn’t ruin you regular light vision as much. so adjusting to lighter areas would be easier.
In the end though the red tinge on the black leather looks bad ass.

Which is almost certainly the most important factor in the eyes of the modeller.

How about when player try to crowbar them in melee, they will dodge it?

Yes they will use matrix style dodging and also snatch your weapon and beat you to death with it.

Sucks when someone answers your questions when they have no idea of the actual answer doesn’t it?

Yeah, but…i was posting idea.

which is stupid as hell.

Gordon can do what very few people can do, and that thing is swinging a giant 2-foot long crowbar at 90 MPH.

Unless he’s got a titanium crowbar, that’s pretty damn remarkable and it would be pointless to try and dodge it.

This is the only adjustment we’ll be making.

He-he I saw that like a week ago on boingboing. I approve. :stuck_out_tongue:

Founded in 2004, Leakfree.org became one of the first online communities dedicated to Valve’s Source engine development. It is more famously known for the formation of Black Mesa: Source under the 'Leakfree Modification Team' handle in September 2004.