The assassins

It’s ok we still love you.

no homo.

Didnt they blow up the “cleaners” becaused they failed? Oh wait, they didnt know the soldiers were there, cuz Gman locked them in, when the helicopter wass evacuating them. [COLOR=‘White’]Sweden hasnt been in a war for centuries.[/SIZE]

Wtf?

“If they blew up the facility, wouldn’t that mean that they blew up the soldiers that were still inside? Oh wait, they forgot about the other soldiers after G-Man locked them in. Nevermind.”

Translated.

I dont need a translator. [COLOR=‘White’]Bitch.

[color=Black]

oicwutudidthar

They may have claimed to be neutral, but they weren’t. Now let’s just drop it.
This thread is completely dead, btw. There hasn’t been a suggestion in a page and a half.
[/SIZE]

You do.

:rage:

I have an awesome suggestion.

How about we actually suggest ideas in this topic?
That would be great.

Thats the best thing someone has said in 2 pages.

Or we could just bag on Lolipopman.

I like that idea better.

It certainly seems to be the latest trend. Who are we to resist peer-pressure?

Funny, because you seem to have posted at least a dozen times in that space…

Who says you haven’t already found him? I assume he might be having a Scotch with Bush Jr. and Obama at the moment, planning the next step in their scheme for world domination and his role in their plans. :smiley:

Now back to topic:

The assassins are known for their quick hit-and-run tactics. How about them planting mines or other kinds of traps in the way to lure their enemy into them? Would make sense to me, add more difficulty to fighting them and not be too difficult to implement, I imagine. In places where assassins are located, just add a few “traps” that cannot be activated by the assassins themselves (in case the AI makes them run through 'em), and plant them in those areas that the player is most likely to navigate while fighting. Just a little job for a level designer and a programmer, I think. There would have to be a code saying that assassins cannot activate these special tripwires (or whatever), a model for the booby trap and a level designer volunteering to implement them.

All in a day’s work, if everybody agrees on doing it. But since it is an idea posted by ME, I fear it won’t be implemented anyway.

I like the idea, but it does differ too much from the original, doesn’t it?

That’s the question, actually. I think it’s a matter of taste. It would be cool to have it, but it wouldn’t be necessary. That’s the problem with all my ideas :frowning:

Maybe, instead of not triggering them, they can flip over them (if it is a laser mine).
[COLOR=‘White’]Dont bag me[/SIZE]

Laser mines would be too obvious, and you could easily use them to kill the assassins themselves. 1 bullet and BOOM

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