The 20,000 Facebook Likes Challenge

Been roaming for a while.

Might it be a new website? Doubts will be cast of course. It could be a fake (okay probably not fake), or a small release. Is the 20,000 likes even possible? Optimism has certainly become taboo in this corner of the internet, but speculation is interesting.

It’s not fake. 20,000 likes is very possible…

If you read it, it says on 20,000 likes new media will be released.

Last time I checked we were around 6,700 likes. Given the low moral of former “advocates” of the project (and trolls), would it be possible to bring people back together and like the page? It’s the internet so anything’s possible I suppose, however is it probable (to do in a short time)?

May reach 20,000 by tomorrow, it is gaining slowly.

The internet is working well. We’ll see where it slows (if it does). Now speculation?

If the pace goes at a 20 likes per 5 minutes we’ll reach the goal in about 52.954 hours.

So what’s the deal with that picture in the OP? I like how whoever created that picture went through all that effort but managed to get the url of the site wrong.

Is there anything significant about June 9th or 10th?.. In either our world or Gordon’s?..

if (facebook_likes >= ‘20,000’) { //obviously when the facebook likes reaches over 20,00

Then

unzip brand_new_media_2012.zip -d /website/media//upload a new website, not saying it’s new, it could just be an updated version of the current website.

render_website(‘media_update_ver’);//The new website

} else { //If 20000 likes is < or lower than keep the current website.

render_website(‘current’);//The current website

This is working in real time so when the facebook likes reaches over 20,000 then the code will immediately execute the brand_new_media_2012.zip. Omg so excited xD

I did look at the code. Didn’t want to jump to conclusions however.

I bet the devs love to troll us lot.

Oh Jesus… at this rate, it will take a couple days to hit 20,000 and get our… er… media.

I am shutting down and watching Alien.

Who knows, maybe tomorrow there will be some… umm… media to check out. :wink:

20+ likes in the past 10 mins

I don’t care, they killed my enthusiasm about this sort of things.

Just let me know when the mod is out.

Uhh thats a screen cap of the top left of the homepage.

Why are people acting so downtrodden about this whole thing? Lets all get excited! This is an outright promise for new media. Not wild speculation of subtext, not vague hints dropped by devs, just flat out “20,000 likes 4 moar mediaz lol”. Lets get excited, and enjoy it when we get our tasty media after 20,000 likes. Oh, and get your friends to like the page to speed things up.

So, 20000 Facebook likes. The Black Mesa Forum currently has 12,772 “active” members, this is not including the lurkers, who by their nature, we can’t know how many exist and how many of them are avid (or just normal) supporters of the mod and how many of them are just haters (hey, you never know). So, what they’re asking us to do to meet this challenge, is basically to go out and find people to help out/attract them to the mod. This must be some damned good media for them to want even more people to join the community. Or it’s an elaborate prank. Take your pick, I already added my like on Facebook.

Liked, but it won’t reach 20,000 for a long time, the only people who know about it are us and anyone who randomly decides to look up Black Mesa on Facebook, if this really was made by the devs, then it’s a fail on their behalf.

Maybe if they said something new to the hungry gaming websites…

Guys, if you share that page’s post on your walls, it’ll help get the word out a bit faster.

It’s obviously made by the devs…we can rule out it being a fake by the fact that’s it’s on the official balckmeas website.

Optimism is illegal on the internet, apparently.

Founded in 2004, Leakfree.org became one of the first online communities dedicated to Valve’s Source engine development. It is more famously known for the formation of Black Mesa: Source under the 'Leakfree Modification Team' handle in September 2004.