That tentacle in the mine field

Hi!

I’ve heard that this topic is quite popular so I figure out a way to show you how would be the tentacle in the mine field.

I did it using this cheat: npc_create npc_tentacle.

Generally, you can’t spawn a npc that does not exists as an entity in that map
but for some reason, Devs forgot to remove it, hence you can spawn it.

How to spawn it:
1- sv_cheats 1
2- npc_create npc_tentacle
the map of the mine field is bm_c2a5b.


Here’s some screenshots:





I did it to show you how the tentacle would be in that map.
If you want to create your own mod of this map with tentacle inside it,
you can decompile bm_c2ab and place that tentacle and recompile it again.
Obviously you’ll need to test it:
tentacle could have some clipping issue or could try to hit the air…

Someone with mapping experience should do this and post it in the Leak-Free forum.

Blast Pit 3 just started playing in my head

Well, one of three tentacles made it to the sand texture, you can have a cookie.

I cannot exactly remember where this was in Half Life now but would it not be a better position for it when you first get up the ledge and get attacked by the houdeyes… This area I think would be more suitable for it and leave the minefield as the minefield.

That’s just my opinion based on I cannot remember where it was originally anyway.

To answer your question Ronster, it was in an off-to-the-side area, just after the mine field (or before, depending on which way you go after shooting down the apache in Half-Life) It would have ORIGINALLY have been after that cavern, if anywhere.

Yeah I just check a walkthrough vid and thanks for answering…CP

yeah It needs a new area like in the origibal an off shoot to the area I mentioned… I think a cliff edge would really work well here in an updated version if it ever see’s the light of day

I think the way it is now looks. Just “activating” those entities should do the trick IMO.

I have to agree. Playing HL, I kind of went “well thats kind of random”.

But here, they look pretty damn epic and the positioning is great.
Also maybe this is just me, but I like the idea of the Tentacles posing a threat of blowing up mines when they tap the ground.

Yeah, and the mines provide a fun way of distracting the tentacles.

Yes, exactly. :slight_smile:

I was just testing this before with 3 tentacles, but in different positions so they were more isolated (as in I tried my best to make their attacking areas not overlap). It does work decently well in my eyes, but I feel like to make it 100% successful you’d have to revert them to original HL tentacles, because the relentless banging takes away the “sneak” factor of it, and instead they’re just blowing everything up for you.

I didn’t like the invisible mines in HL (yes you could test/clear the area with nades, but I still disliked it). But since these are so easy to spot, the tentacles at least make you be careful where you tread and not to rush it.

Also fun fact - For some reason you can also spawn Ichthyosaurs on the minefield. Except you kind of have to spawn them pointing your mouse at a high wall, otherwise they sink through the floor (and you can spawn tentacles in the very first ichthyosaur map, -shrug-, I don’t know how spawn limitations work).

Nope It’s a bit more tricky.
It needs to be tested and should be placed in a position that makes it a threat for the player without be impossibile to avoid.
That tentacle near the bunker could be a good solution and, by the way, it was the only one without clipping issues.

Gameplay-wise and mapping-wise this part of ST is completely different from the original “maze” ehm…map

open BM and write in the console: help npc_create
You’ll see a brief explanation of the command.
It works for other commands too.
It’s a good thing that source dev-console works for these things “more or less” like linux terminal.

If the tentacle is added in the mine field, a new puzzle will be formed as it is now easier than in HL.

Well, however it ends up working, I’ll be glad if someone does it :slight_smile:

But won’t tentacle blow up all nearby mines by random banging?

no offence but whats so hard about opening hammer and place a tentacle?

I have no experience whatsoever with any kind of mapping/modding for Source, so I’m not going to try and learn for this little thing. It’d be fun if someone did it, but it’s not worth the effort of learning a whole new toolset to me.

I did it, I decompiled it with bspsource and I placed the tentacle but everytime I try to test it(f9 vvis.exe) hammer crashes.
Could be an error during the decompile process…

Anyway, I’m no longer interested about this feature, if someonelse is interested, he can try it…

what was Cpl. 1nsane doing here?

Can someone do it? I’d be grateful

Founded in 2004, Leakfree.org became one of the first online communities dedicated to Valve’s Source engine development. It is more famously known for the formation of Black Mesa: Source under the 'Leakfree Modification Team' handle in September 2004.