My condolences.
krosis
Reload your last save.
Rant incoming:
Alright, finally finished the main quest, and I have to say, I was surprised by the ending. It actually felt climactic and provided decent closure. It still has the standard problem of not being the end though.
As maligned as it is, Fallout 3’s ending was far more effective than Skyrim’s could ever be because it was actually an ending. Nothing has changed in Skyrim: everyone is still in a civil war, or rather, say they are in a civil war while nothing happens, random NPCs still approach me asking to do some menial task for a tiny reward, and overall everyone acts like the main quest happened in a completely different universe. Keeping the game going just marginalizes your victory by following it up with comparatively menial tasks that end up being just as difficult. Fallout 3 made it impossible to realize this by ending the game, but Skyrim just doesn’t care, and that ruins the “ending” for me.
Yeah, that’s the trouble…life inevitably goes on, but often we don’t want to see what happens after the hero’s adventure because it’s usually awkward, depressing, and/or boring. That’s why when I beat the main quest, I quit playing my first character and started another to check out some of the stuff I hadn’t done the first time. I mean, continuous play is great and all, but I’ve kinda grown up around the games that pretty much require you to go run around and do as much as you can before the game ends, not only for the sake of doing everything there is to do, but also so you’re prepared for the final battle. So I’m totally okay with not being able to play after the end - I’m used to it and it provides closure. But when I apply that mentality in Skyrim, it ends up making things too easy. The final fight in Skyrim didn’t feel much more difficult than any old regular dragon fight. Guess maybe I should turn up my difficulty for this second character.
That reminds me - if there’s not already a mod that makes dragons tougher, someone ought to make one. I know I just said I can turn up my difficulty, but I don’t feel that EVERYTHING has to be harder. You should be able to plow through weaker enemies, and dragon priests and 'mancers are tough enough as they are. I just think that dragon fights should feel like that too, like you actually fear them, prepare for them, and maybe die a time or two trying to figure out how to beat them, as opposed to seeing them as a good looting opportunity. The greater the challenge, the greater the victory. A mod like that would also be nice for keeping sabre cats and giants from stealing my dragon kills so easily. Makes me feel a lot less important when a dragon ignores me, sees a giant, decides it’s more important, and then gets killed by it.
Yeah, Dragons should at least be unkillable to non-companion NPCs. Really ruins the moment when one gets 2-hitted by a giant.
At least it was a giant. Got a dragon defeated by a mud crab, a fuck’n mud crab :meh:
I don’t think about dragons should be unkillable by NPC’s, at one point I was fighting the giant camp outside Whiterun, Bleakwater Basin I think, and there were 4 mammoths and 2 giants. An elder dragon swooped down and picked up a mammoth and dropped it, 2 mammoths attacked the dragon and I killed the two giants and the other one mammoth. When I went back to the other living enemies the dragon was 1/2 dead and one of the mammoths was dead, I finished them off, and that was the most epic battle of my Skyrim career so far.
In any normal circumstances that dragon would be dead. Thats the problem.
Do dragons interact with the world when you’re not near them? I’ve never came across any random dragon corpses or skeletons when I’ve played, they only are just beginning to attack a village when I fast travel there sometimes, or they attack me when I’m busy fighting, like with the giant camp, so I don’t think dragons just come down and get killed by things randomly, just leaving a bunch of corpses around if that’s what you’re saying.
They won’t attack when you’re not around, but they will attack NPCs that are around you, so if you’re near a giant camp they are liable to attack it.
What’s bad about that? Join in on the battle then, I think it makes the game world more immersive if dragons aren’t just targeting you.
Actually I think it makes it less immersive. You’re the Dragonborn, the only being in the entire world who can slay a dragon and devour their soul, thereby making you the only enemy that really matters. You’re supposed to be their only real threat, so why would anything make them turn their back on the only thing in the universe that can kill them? And if dragons are so threatening and powerful, why can they be defeated (temporarily) so easily by NPCs? I realize part of their power is the fact that Alduin can keep bringing them back, but it still makes them seem like less of a threat when one giant can smack a dragon down in a couple hits.
I think TV Tropes calls this sort of thing Gameplay and Story Segregation, which isn’t always bad, but I don’t see why it necessarily has to be this way in Skyrim.
You’re not the only one who can slay a dragon, you just have the unique ability to eat their soul. And you don’t have a superpower or uberweapon especially design to take them down, you’ve got the same shit as any NPC so it’s normal for them to be able to take them down like you. Otherwise nobody, even you couldn’t beat them.
Logic.
If other NPC’s were able to kill dragons with no problem then why did dragons rule the world at any given point in time?
Why was the Dovahkiin brought back if he wasn’t needed to fight the dragons?
Also, you do have a superpower that helps you defeat dragons. It’s called THE VOICE! You know, those loud shouts that you’ve been screaming everywhere that happens to obliterate anyone and everyone? Never mind, that’s probably just my imagination. Forgive me for my ignorance.
So let me get this right, you think dragons should be literally invulnerable unless you hit them?
k
I don’t want them to be invulnerable, I just want them to be as powerful and challenging as the game makes them out to be. I’m beginning to realize that’s unlikely to happen though, given that you need dragon souls to unlock shouts. Thus, they have to give you a good number of dragons to fight, and having them be that difficult could be frustrating. If the game was built from the ground up to have them as limited boss encounters it would’ve worked better in that sense.
However, even if they weren’t made tougher, I still think it would awesome to have dragons actually use their language to fight me. They came up with their Thu’ums, so why don’t they use them?
When they breath fire or ice at you, they’re using a Thu’um, also maybe play on a higher difficulty if you’re not for them to be tougher, on my level 30 Breton spellsword, a dragon hitting me head on with breath will kill be in about 3 seconds. (Apprentice stone lol)
No, I’m saying they should take less damage from NPCs than they take from you. You’re supposed to be dragon born, master dragon slayer. When a few guards or even a single giant do your job better than you, it ruins the image.
Wait till you find some ancient/elder dragons. They eat towns like cheerios.
I’ve got my 100% destruction enchanted gear, so I’m pretty much safe from everything in the game now. Only those faggot Death-wizard-arch-lord-priest mage-necro-arcane-warlocks ever cause me to use health potions.