TES V announced at last - it's Skyrim!

The fact that the PC version will be a port kind of shocked me, but from the beginning the continuously stated that they were focused mainly on the consoles more so than the PC. They are showing that these consoles are quite through and that they can be forced a little farther.

I trust that Bethesda will make the PC port a very well made one. They’re not going to half-ass it like most other companies.

Oblivion, fallout 3 and New Vegas were all ports as well and they all worked very well on the PC. I Trust Bethesda, they haven’t fucked over the PC yet. If they want praise for GOTY, they won’t make a shitty PC version.

Oblivion wasn’t a port. They didn’t even start on the 360 version until late in development because the hardware specs didn’t even exist yet. Odd that the Fallout 3/New Vegas interface is actually better, and those actually probably were ported to the PC.

I’m less worried about the port part and more worried about the lack of consequences that comes with something like Radiant Story, as well as their bragging about how even a blind, retarded goat can play the game.

But I’m still buying this game on day one, make no mistake about that.

I agree. Oblivion fucking owned for PC. Fallout 3’s interface might be better than Oblivion’s, even if it was ported from the console version, but i appreciated and enjoyed Oblivion’s graphics optimization, interface, and just overall look and feel more than Fallout 3.

I have a feeling it has something to do with Oblivion being developed for the PC, and the Fallout 3/New Vegas games being console ports…

Radiant Story sounds good. Bethesda knows what they are doing with that crazy shit. And simplified pick-up-and-go gameplay isn’t a bad thing. Experienced gamers like most of the fans here in this Skyrim thread can make simple idiot-proof gameplay into advanced skilled strategy with their play and evolving it into something bigger and more complex just by being creative and smarter than the average player.

There’s no doubt that I’m going to buy it when it’s released and lose fatal amounts of sleep playing it. :awesome:

i don’t think Beth is actually making the game to completion for consoles and THEN porting the game to PC. if anything, they are programming as they go with consoles in mind first and porting as they go, bit by bit. Consoles are more stable than PC platforms and more predictable, making them easier to program for on the whole. However, PCs are more versatile. So to make each and every feature work across all platforms, they first program and test using predictable console parameters.

it makes for a more complete experience no matter which platform you play on. Plus, development moves quicker not having to stop and debug the PC build; making it playable across all possible PC spec types. Console builds can stay in development while PC porting catches up. it just sounds so much more efficient.

in short, we shouldn’t be afraid of the word “port”.

-Kawai Tei-

That actually makes sense.

I agree, though. We shouldn’t be afraid of the word, “port”, especially with Bethesda on the reins. :smiley:

Yeah. The fact they said port doesn’t scare me, because they are a good company and the only time anyone cares if something is a “port” is when things just don’t work on the platform you are using. Whether it’s a port or not, it will probably play good and work well, so why the hell not?

Plus the fact that they like their community and are giving them tools helps too. Can’t wait for those tools.

Or it might be that Fallout 3 is an entirely different game from Oblivion. I don’t really see any of Fallout 3’s issues being due to console porting, honestly.

I’m extremely excited for Skyrim though. The game is shaping up nicely. I’m going to be losing a LOT of sleep later this year.

As said by Mankyman6. Yeah, I’d have to agree and say that sounds pretty logical to me.

True, true. Maybe it’s becuase Fallout 3 is much larger and complex than oblivion was.

And yes, sleep is going to deffinately be a major health concern this winter. Atleast it’s a good excuse to stay in doors. “Skyrim’s snow is better than the actaully real, unpleasantly cold snow outside.” haha

The cool thing about RPGs is though, the better and more refined Bethesda makes their games, the easier they should become. RPGs are supposed to be a simulation of real life to some extent. The evolution of your character shouldn’t have to be conscious, just like in real life you don’t have to think about leveling up. I don’t know, its hard to type, but I think ya’ll get the general idea of what I’m trying to say.

Bethesda’s philosophy in RPGs is that they want the player to immerse him/herself completely in the gameplay and world instead of having to worry about countless stats.

The “less is more” school of thought.

Honestly, I think that will work perfectly for Skyrim. Sometimes I just want to play a game instead of spending hours messing around on a fancy looking database.

This.

The only thing is, and this is what I don’t think beth realizes. Is that there are RPG players who enjoy the stats. They enjoy picking their character setting it up and such in the same way a non-RPG player enjoys picking a perk like they seem to go on and on about. I am kinda this way although I won’t miss it that much. I will continue to love TES but at some point they are going to need to stop calling it an RPG.

I also think some people are confused as to what an RPG is in video game terminoligy. That would be a game with visable stats based on old school table top RPGs. If you use the non-video game definition of RPG almost all games qualify as RPGs.

I just searched “define:rpg” on google. Strangely not a single one of the definitions specifically state that stats are involved at all.

This is why there is a specific video game definition. Apparently Wikipedia backs me up on this one. https://en.wikipedia.org/wiki/Role-playing_game#Single-player

You didn’t read the post above your’s, did you?

[EDIT] ninja’d by ninja

Picking a perk is an RPG, its just a different kind of RPG, and IMO a better version. Standard RPGs place you into a character from the beginning and force you to play that character. Admittedly, you choose the direction of this character, but what does that do when you are starting a game you know nothing about? Nothing. A well done perk system allows you to dynamically create a character you want to play, not a character based upon what you guess you want to play. Both are equally RPG, one is just more traditional.

Even if the leveling system turns out great, I still haven’t heard a good explanation as to why Radiant Story is actually a good thing that improves role-playing, and not something implemented because a big chunk of players get pissy pants when they accidentally ruin a side quest. I like consequences in my role playing games, they’re part of the illusion.

“Non-videogame??”
LOL WAT? :stuck_out_tongue:
Actually, it depends on what generation you are. Back in the day, "RPG"s were games in which you played a role. These roles were typically adventurers exploring fictional locations. Somebody set apart from the normal everyday ‘you’. The term was used to describe games other then Tetris, Pac-Man, Pachinko, etc. Typically, these ROLE-playing games involved fictional places and atypical settings. Which leads to the common fantasy settings of what today’s gamers describe as RPGs.

Other games like Zork were written in such a fashion that you could play a role; you could be whomever you wanted to be, even yourself. The games were written so that you could define that “role” however you wanted. Think Dungeons and Dragons. Eventually down the road around the Final Fantasy age, many of these ROLE-playing games introduced identity building, stat boosting, skill learning and character growth. Since most RPGs (as defined in those days) used similar game structures, the term RPG became a muddied, misappropriated acronym used to describe nothing more than “stat building”…regardless of the game’s player-characters role.

i say “stat building” because no amount of skill learning, money collecting, prize earning or XP increasing can really define one’s “role”, be it in a videogame, work of fiction or real life. The way you act, the way you talk, the type of person you are and your history are what define your characters’ role. Not how many hitpoints your battleaxe can muster.

it just so happens that yesterday, a friend and i had a debate over this topic. i could go on forever, but it really all boils down to is how your generation defines it. Today’s popular definition isn’t even close to what the original term meant. i compared it with words like “liberal” and its generalized political label and “Muslim” and its immediate association with terrorism. Both words have totally ass-backwards definitions in today’s usage.

And you know what else drives me nut? :meh:

People who say, “i couldn’t care less” and/or can’t use “ironic” in proper context?

-Kawai Tei-

Pretty sure by “non-videogames” he meant pen and paper RPGs, like Dungeons and Dragons.

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