Team History, anyone ?

Hello,
I’m an amateur game developer/level designer since 2007, and while I’ve been able to complete and release several games, all my attempts to set up a team to assist me during a full development cycle were quite vain.
So, I have several questions for you, Developers.

How the idea of doing a complete remake of Half-Life originally came from ?
How large was the team at the project launch ?
And last but not least, how the new members joined the dev team ?

Thank you for your time and see you soon. :slight_smile:

Founded in 2004, Leakfree.org became one of the first online communities dedicated to Valve’s Source engine development. It is more famously known for the formation of Black Mesa: Source under the 'Leakfree Modification Team' handle in September 2004.