WOW!!! WOW!!! WOW!!! Great news about OaR Extended.
You’re in the process of wrapping up ST Uncut and presenting it us as our holiday gift for this year. It’s way too early for you to give us OaR Extended as our holiday gift for next year (but we’ll gladly and gratefully accept it)! Really excited to see how OaR Extended turns out.
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Concerning ST Uncut, please take the time to thoroughly review the feedback you’ve received, and on more than one occasion, so that every item is viewed and considered. I’m not implying that you’re not, but any failure to do so defeats the entire process and effort, especially at this important juncture of the project. Thanks again, Text.
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Feedback For v1.0-RC2-Hotfixed
- Room just before C2A5I - Railings do not make contact with the wall. https://imgur.com/eQp5n.
- Room just before C2A5I, lower level - Two separate instances of railings with gaps in them. https://imgur.com/ycbb4 and https://imgur.com/4RvRf.
- Room just before C2A5I - Center the small light above the door, in the foreground. To be consistent, light above door in the background, at the top of the stairs, needs to be lowered to the same height as the door in the foreground. https://imgur.com/6zRTR.
- After start of C2A5I, upper level - Two separate instances of railings with gaps in them. https://imgur.com/SKUKN and https://imgur.com/rFshf.
- After start of C2A5I, upper level - Place a light above this door to mimic all other similar doors in this area and also to brighten up this corner. https://imgur.com/EoifP.
- Start of C2A5G - Too many lights in the vicinity of the storage/utility room door. Suggest moving this fluorescent light to the left, centered between the two corners on this wall. https://imgur.com/UJZtx.
- Start of C2A5G - This ceiling I-beam in the storage/utility room seems out of place. Is it supposed to span across the entire ceiling, same as the other one adjacent to it? https://imgur.com/TXUtb.
- The very start of C2A5G - For consistency, place a light above this blast door to mimic the same type door situated around the corner. https://imgur.com/uSjXL. This area is also a little dark. This is me with my trusty crowbar drawn. https://imgur.com/CItrF.
- Carpark - On the level-to-level ramps, to avoid clipping issues with fluorescent light mounting struts, suggest mounting all of them directly to the ceiling. https://imgur.com./Ylmer
- TOW yard - Two instances of grass clipping through concrete curb. https://imgur.com/kQOTu.
- TOW yard - Right end of sandbag wall is clipping into the ground. https://imgur.com/9uRk1.
- TOW yard - Consider relocating this door control box by halving the distance to the door. Mimic the same position for the door control box at the other end of the yard. https://imgur.com/7JUrW.
- TOW yard - Grass clipping through rock. https://imgur.com/ytMsJ and https://imgur.com/nyaJq.
- TOW yard - Plant clipping into Humvee. https://imgur.com/Q5FmG.
- LAV yard - Two plants clipping into/through concrete. https://imgur.com/CZJLZ.
- LAV yard - A couple of instances where grasses are clipping into concrete. https://imgur.com/CLP9M.
- LAV yard - Another couple of instances where grasses are clipping into concrete. https://imgur.com/e2G8r.
- LAV yard - A portion of the left concrete wall for the stairs is not contacting the ground. https://imgur.com/awW5G.
- LAV yard - Another three instances of grasses clipping through concrete. Third one is near the pillar. https://imgur.com/twwYN.
- LAV yard - Grass clipping into the same concrete pillar. https://imgur.com/02kxk.
- LAV yard - An instance of grass clipping through concrete. https://imgur.com/DR9R7.
- LAV yard - This AC unit clips into the adjacent building. Move it sufficiently to the right, or consider removing it altogether, as it looks out of place there. Also, one less big entity. https://imgur.com/3GXrK.
- Helipad, first level - Two separate instances of railings with gaps in them. https://imgur.com/JYkSk and https://imgur.com/bMPpe.
- LAV yard - Plant clipping into plane hangar wall. https://imgur.com/WwRad.
- Concerning the use of wires running from ceiling light fixture to light fixture used in the Garg tunnel, I’d like to suggest that they be removed. Other than the pleasing swaying that they periodically do, they really serve no functional purpose. The tunnel in C2A5G doesn’t utilize them, nor does the tunnel that the Garg enters from. Deleting them addresses a clipping issue that I reported and reduces the overall total entity count in the Garg tunnel to help boost framerates as much as possible.
- Road to LAV - Three instances of grasses clipping into concrete. Third one is ahead, just at the bend. https://imgur.com/UI2Lc.
- Road to LAV, just before military tent - This plant has multiple leaves clipping into the concrete curb. https://imgur.com/kt8ty.
- Road to LAV, just before military tent - Can these three power lines terminate at a wall connecter, similar to the ones recently introduced in the Tank yard, instead of them clipping into the face of the building? https://imgur.com/il8Zq.
- LAV yard - This radar dish does not rotate. However, if it did, it would clip into the adjacent tower due to its close proximity. Move it sufficiently to the left. Ideally, real-world, in order to maximize its distance and sensitivity range, position it on top of the tower it’s next to. This will mimic the radar dish that’s situated across the yard from it. https://imgur.com/J5iLS.
- LAV yard - Consider placing a door control box next to this door, centered on the angled face, with a red illuminated button. This will be consistent with other doors of this type. https://imgur.com/n3OIN.
- Start of C2A5H - I reported this issue earlier, but thought it worth repeating. It concerns the tendencies for the ashes falling into the AGrunt-HECU encounter room https://imgur.com/9UWbX and falling into the adjacent hallway https://imgur.com/GgZ4k. At the moment, and in both instances, most of the ashes are falling through the undamaged parts of the ceilings instead of the portions of the ceilings that have holes in them. Can the parameters controlling the falling ashes be moved the appropriate distance to the right?
- Tank yard - Suggest moving these two satellite dishes farther apart, so that they don’t interfere with each other. Also, if possible, have them pointing in different directions. https://imgur.com/dPo1c.
- Tank yard - In the security hut storage room, change the arcing light fixture to the one farthest away from the entry door. This will eliminate sparks from passing through the wall into the security hut and the immediate area. https://imgur.com/kveuD.
- Rooftop - Barrels that are situated on the rooftop, which are dropped into the maintenance hatch shaft opening, clip into the pipeworks at the bottom. https://imgur.com/OJzJF.
- Carpark, level 1 - Flickering texture near the large hole in the floor. More noticeable using attached pictures below.
- Carpark, level 1 - Another flickering texture near the large hole in the floor. More noticeable using attached pictures below.
- Carpark, level 1 - A third incident of flickering textures near the large hole in the floor. They occur at the location of the pistol crosshairs. https://imgur.com/3AoqP and https://imgur.com/t8oPj.
- Carpark, level 1 - A fourth flickering texture near the large hole in the floor. Occurs along the seam running away from the player, in the foreground. https://imgur.com/KIRYq and https://imgur.com/ksLLT.
NOT TO BE CONTINUED. THIS IS NOW OVER.






