Thanks for keeping the community up-to-date. If you’re still seriously thinking about using the jump pad in the bathroom, you might want to consider the following:
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In order to make its appearance more “logical,” you could tear out the right wall of the bathroom. This creates a sense of space and makes it seem like it could be possible to actually teleport a pad in (as opposed to putting it in a completely enclosed room). Removing the wall is also critical to orienting the player. They will know that if they use the jump pad in a certain direction, they will fall to their death. The current iteration of your bathroom provides no indication as to how players should approach the pad.
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Make sure the sniper can’t hit the player when they use the pad (either not fire or miss), as they will be exposed and particularly vulnerable in midair. While watching someone get headshotted in the air is hilarious, it’s no fun when you’re the target.
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Bioluminescent creatures evolve in darkness…therefore make sure the Xen fauna are placed logically if you decide to change the lighting in the bathroom.
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Remember, NO WINDOWS IN BATHROOMS…that’s just naughty.
Regarding the furnace area, I’m glad you’re going for simpler solutions in fixing the fire puzzle. One thing that might make the appearance nicer is to increase the size of the furnace. It seems a little small compared to the giant pipes feeding it and doesn’t look like it could produce the huge flame burst out of the blue pipe.
Best of luck!