Thats the way it goes sometimes
Basically I am of the thinking that you should do all the little missing scripted scenes from HL1 after seeing the HECU Fly through the wall Too much dust or not fully rendered version I guess?
Do you put another trigger for where the alien grunt is waving his arms about because it looks good i.e. to trigger an animation? or you get lucky?
I like the structure the corridors have and obviously not finished but keeping the wall from the road’s architecture is a good call and keeps continuity.
Looks a bit wider than the original the space around the building outside though I can clearly see the resemblance.
The broken concrete rooms could perhaps be improved in this area if you make them look like offices or plant control rooms but destroyed walls and normal office props and control panels juxtaposed against ruin like people were in them once and worked here? rather than the car park look again…pictures hanging at weird angles and like floor standing lights and computers on the floor. wrecked working spaces basically with plenty of decals showing plaster and chuncks of walls missing behind normal interior textures
It might be interesting to make the paths through destroyed buildings full of debris in these areas rather than open plan destroyed concrete blocks that are like vague and meaningless
Heres a better design to follow for the building in the middle of the roads to reach from the jump pads… Obviously just one of these but would look much better than what is currently there. Broken stairwell of course
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sleeker Industrial feel inspiration from a holiday in iceland from a geothermal powerplant