Strange bug in Hammer...

Hello everyone, so there is my problem: I’m actually making a remake of Hong Kong from the first Deus Ex to make an RP map for a friend, so I have custom textures from the original game but I can see trough them in my hammer 3D view ! While stock HL2 Textures are fine… Here a screenshot :

But when I compile, there is no texture problem IG… so what’s the problem ? :[

Could you paste the vmt for the texture file here?

Okay, but almost every texture is custom so there is a sample since I’ve only modified the surface…

“LightmappedGeneric”
{
“$basetexture” “floor/pavement01”
“$surfaceprop” “Brick”
“$translucent” 1
}

I’d assume “$translucent” 1 is the culprit since it doesn’t look like the texture has any need for it at all.

I removed the “$translucent” 1 but it dosen’t change anything :frowning:

Oh well, now there are missing textures everywhere but I can’t see trough, I’m looking to fix that

EDIT: Oh well I’ve reloaded Hammer and that’s fixed ! Thank you very much sir, I think VTFEdit kept that setting from my last window texture…

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