I made a thread about this before, but it’s pretty old, and just reviving an old thread that looks solved won’t help me much.
Basically, whenever I try to use a light_environment to create skybox lighting in my maps, the ambient light turns into choppy, blobby squares, and I have no idea why.
To give an example, this is Black Mesa’s c2a4g map, where you get the Tau Cannon.
And this is the same room, in the same map, when I recompiled it from the mapsrc folder.
There are only two ways I’ve been able to get it to stop. To either set the light_environment’s ambient to all black, which makes the lighting look really flat and bad, or to use -final, which makes compiling take a crapton of time.
Is there any way to make the lighting look anything close to normal without using -final? I just want my skybox light to look alright before the map is finished so I have an idea of what it’s supposed to look like.
I’ve tried running both Hammer and VRAD in compatibility mode for multiple versions of Windows (I’m on Windows 10 Pro), and I’ve also tried redownloading VRAD, but nothing changes.
This happens on all engine branches, no matter what game the map is in.
Fingers crossed this isn’t normal or else mapping is gonna be a hell of a lot more painful.