Hey all,
A few years ago, I put together an overhead map of the mod version of Black Mesa. Said map can be found in this thread: https://forums.blackmesasource.com/index.php/Thread/16538-A-map-of-BM-s-Black-Mesa-Research-Facility/. Since the steam version has come out, I took some time to make a new version of the maps (especially now that Surface Tension has been uncut). In particular, I wanted to be a lot more thorough this time around. This more or less amounted to my viewing the maps at a much closer-up scale of 4 (the originals were done at a scale of 10, for comparison), and also making sure that each map was clean of light pollution. What exactly do I mean by that? When compiling these maps, I use the cl_leveloverview command and take screenshots of the resulting top-down views. I stitch these together in paint and then there they are. But because of how lights work, it can seem like there is stuff that isn’t really there; i.e. there is material that is outside the map. If unchecked, this can block maps placed underneath it. If you look at the mod version of the maps that I made, this was actually quite prevalent.
The result is that the map is in HD! Or, at least, all of the individual maps are. Like last time, I broke it down map by map and chapter by chapter. Also, I’ve gone to the liberty of also including all of the deathmatch maps as well; you’ll find them all huddled in the lower left corner of each picture.
I also have stock versions of these overhead maps. I have differentiated between versions via s for stock and u for uncut.
I do want to point out that some of the picture files ended up being quite large (in particular, I speak of both full overhead views plus the overhead for Surface Tension). In order to get imgur to accept these files, I used jpg format instead of png format. This has possibly resulted in a loss of quality for the latter and definitely has resulted in quality loss for the former. If enough people want it, I can put up dropbox links to the original HD png files that I worked with.
I now present the map. This version features mods which uncut Black Mesa, comprising of the following:
We’ve Got Hostiles!: Vent Mod by .RK
On a Rail: Loop Mod by .RK
On a Rail Uncut by TextFAMGUY1
And, of course, a version without mods:
Overhead s
And overheads by chapter and map:
Inbound = bm_c0a0a - bm_c0a0b - bm_c0a0c
Anomalous Materials = bm_c1a0a - bm_c1a0b
Unforeseen Consequences = bm_c1a1a - bm_c1a1b - bm_c1a1c - bm_c1a1d - bm_c1a1e
Office Complex = bm_c1a2a - bm_c1a2b - bm_c1a2c
We’ve Got Hostiles s / We’ve Got Hostiles u = bm_c1a3a s / bm_c1a3a u - bm_c1a3b - bm_c1a3c s / bm_c1a3c u
Blast Pit = bm_c1a4a - bm_c1a4b - bm_c1a4c - bm_c1a4d - bm_c1a4e
Power Up = bm_c2a1a - bm_c2a1b
On a Rail s / On a Rail u = bm_c2a2a s / bm_c2a2a u - bm_c2a2a1 - bm_c2a2a2 - bm_c2a2b s / bm_c2a2b u - bm_c2a2b1 - bm_c2a2b2 - bm_c2a2c s / bm_c2a2c u
Apprehension = bm_c2a3a - bm_c2a3b - bm_c2a3c
Residue Processing = bm_c2a4a - bm_c2a4b - bm_c2a4c
Questionable Ethics = bm_c2a4e - bm_c2a4f - bm_c2a4g - bm_c2a4h
Surface Tension = bm_c2a5a - bm_c2a5b - bm_c2a5c - bm_c2a5d - bm_c2a5e - bm_c2a5f - bm_c2a5g - bm_c2a5h - bm_c2a5i
Forget about Freeman = bm_c3a1a - bm_c3a1b
Lambda Core = bm_c3a2a - bm_c3a2b - bm_c3a2c - bm_c3a2d - bm_c3a2e - bm_c3a2f - bm_c3a2g - bm_c3a2h - bm_c3a2i
Deathmatch = dm_boom - dm_bounce - dm_chopper - dm_crossfire - dm_gasworks - dm_lambdabunker - dm_power - dm_rail - dm_stack - dm_stalkyard - dm_subtransit - dm_undertow