Source vs. Goldsrc

im going to try to start this thread with a neutral feeling, so please bare with me

so i was playing OPFOR today (and i havent played that game in like 3 years) and i saw a lot of things in the Goldsrc engine that i REALLY liked, that aren’t in the Source engine. For instance, i like that little dots of blood that appear for just a second where you shot your enemy. And i liked that enemy animations better (not the face animations, i mean the way the NPC moves)

Now im not saying that i like the Goldsrc engine better than the Source engine, But i just named some things i liked about Goldsrc, please continue

P.S If this thread already exists, sorry, the search function never gives me good results

Isn’t the source engine an updated Goldsrc that is infinitely better? I think it is.

Source engine sucks, at its current version it doesn’t work on CPU’s without SSE and Graphics cards below DX8, also GoldSRC had much better ladders, I know Source can use the old ladder system but valve mostly uses the new SUCKY one.

Like the blood particles that fly out of enemies in HL2 when you shoot them?

At least in hl2 beta they are the same.

i LOL’ed at that :lol:

Seriously swampfox? you make this thread which is completely fucking pointless thread about something so… Obvious? The source engine is obviously better given that it utilizes the advantages of of pc hardware not found in 1998. Anyone that says otherwise is a nostalgia-fag. While goldsrc is an impressive modification of the quake engine, it just doesn’t hold up

No its not just an updated goldscr. Although there is some bits of code from it. However I still agree that Source is infinitely better.

its not “infinitely better” i compared half-life to half-life: Source, and i definatly saw somethings that were “infinitely better” in the goldsrc engine

now the Source engine supports more platforms than Goldsrc could ever dream of, but i have to say Goldsrc is very underrated, even though its old, its still very nice game engine

Goldsrc Supports: Windows, Mac, PlayStation 2
Source Supports: Windows, Mac, Xbox, Xbox 360, PlayStation 3

yes source does beat Goldsrc there

but Goldsrc beat source in some of the little things, that i like very much

The things you say Goldsrc is better at are entirely dependent on the particular game, not the engine.

Goldsrc pretty much has no argument against the source engine, it was already outdated by the time max payne came out.

Source can be, without major engine changes, programmed to do everything goldsource can. That’s not possible the other way around, and thus Source is better.

Swampfox clearly doesn’t understand the difference between game design and the engine it’s built on. Chrillen sums it up nicely.

Why Swampy? Is it that hard? There´s a reason Valve switched to Source.

What? GoldSRC ladders are clearly the sucky ones, it’s easy to go sideways and fall from the ladder. In Source ladders, you just get off it if you press E.

Maybe you are using the space bar instead of E to get off the ladder?

I know why they switched to the new system, but one major disadvantage is that you can’t get on the ladder unless you walk on one of the entry points and you don’t get off unless you press E or walk on an exit point, in HL1 the ladder is just a surface that makes you go up, down or sideways, if you’re used to the old system like me you get much more freedom on it, like dodging bullets while climbing, jumping off and getting back on the ladder, etc.

It’s much fun jumping from an insane height and landing on a ladder in HL1… Take no falling damage :3 It’s heaps harder to do that in HL2.

describe them

GoldSrc: Featuring software mode, software rendering is great because it doesn’t require a graphics card that supports 3D, on the other hand, if your card doesn’t support D3D, there is little chance of your PC being strong enough to play source games.

True, one could argue that gldsrc is better because of lower system requirements.

Founded in 2004, Leakfree.org became one of the first online communities dedicated to Valve’s Source engine development. It is more famously known for the formation of Black Mesa: Source under the 'Leakfree Modification Team' handle in September 2004.