Hey guys. I haven’t been around lately due to schoolwork, but at the same time, I’ve been thinking a lot lately about an idea I came up with.
My university offers student-taught courses, and they allow any enrolled student to teach whatever we want to anyone who will take the course. Usually these courses are for fun (eg. Intro to Minecraft, Intro to Ballroom Dancing, Advanced League of Legends, etc), and offer a small amount of elective credit. I had the idea to (eventually) teach an Intro to Source Level Design course, since it’s something that I’ve always enjoyed practicing and reading about.
If I were to do this, I’d like some suggestions for it. Things like, what material should I cover? How much to cover? How quickly? What concepts should I focus on? Should I focus on singleplayer or multiplayer? Both? If so, which game(s) should I use?
The course would be weekly. I’m not sure how long each class session would be (probably an hour to two hours), but the course would last for one semester. I’d have to type up a week-to-week syllabus of all material that I want to teach, as well as propose a midterm and final project/exam.
This probably won’t happen very soon (I’ll wait at least a year), but I want to do it and I feel like I’d want a good amount of preparation in advance.
So. Any suggestions?