Soooooo...

Helloooooo

First of all you will have to excuse me if this topic has been discussed recently/lately and I sort of “re-opened” the discussion again.
Second of all you will have to excuse me if this isn’t the right section.

So…

I’ve been waiting for AGGGEEEEEEESSSSSS (You’re not the only guy waiting, so stop this!) for black mesa to get released.

Basically because I loved the first part, and then after because I want to redevelop :lambda: L2dm maps in bm form, since I like to map even if it wasn’t that good of a map at the end, I continue updating it, BECAUSE I ENJOY IT.

So, if this has been answered already, then you’ll have to excuse me, and if you are getting tired of the word excuse, then you will have to excuse me.

How much percent is done for the final product?

I don’t mean to sound offensive but I know that the BM team does NOT want to disappoint their huge fanbase & valve, and because of that they want to produce their product in the ultimate form then update it casually,

But… I really hope you’re not overexaggerating your expectations.

Too much time & work can lead to loss of interest, unless there are other side plans that you are not showing on the surface.

I’d rather get everyday change (update) for the game rather than waiting for a beautiful conclusion, but that just might be my opinion.

Thanks.

The team is in full throttle. We’re as eager to get the game out there as you are. We don’t do percentages or estimates as we’ve made that mistake before.

It’s coming. For sure. Don’t worry about that. The Steam Release won’t be the end either, there’ll be plenty of free updates and changes after that, too.

I’d be careful what you wish for. Take a few recent game releases as an example (ACU, etc.), and even some early access stuff. It seems better to have a fully polished product out of the gate than the alternative, especially for a “AAA indie” game like this. Either way, it’ll be done when it’s done. More than that, nobody can say (At least, to the public).

Do keep making those updates though, Chon! Really good to have some insight to what’s cooking under our radar.

Founded in 2004, Leakfree.org became one of the first online communities dedicated to Valve’s Source engine development. It is more famously known for the formation of Black Mesa: Source under the 'Leakfree Modification Team' handle in September 2004.