Some suggestion.

I just remembered, that when you get hit with projectile that generates spatter effects like; blood, spit etc etc. Basically making it realistic.

I suggest somewhat the same effect when rising from bodies of water; the view models could be dripping wet too.

Another special effect i want to suggest is that make the muzzle-flash 3D-ish, simmilar to the muzzle-flash they generate on the world model, but just significantly smaller.

In the original game, the flashlight has a battery, so i suggest a battery lifetime for the flashlight.

Another change is want to suggest is that allow gibbing of corpses with crowbar, just as long as players hit the corpses a few more times.

Lastly, for the Tau-Cannon. I would suggest it to be revamped; not just a simple-beam, add some lightning effects simmilar to the HL2 Beta version and SMOD of the Tau-Cannon. And for the Tau-Cannon model-view, i suggest a handle for the other hand much like the COD death machine, to look much more realistic; that the other handle is needed for such gun to be controlled properly.

… They’re not going to change it…?

The mod has been out for months already. It would take a ludicrous amount of time and effort to change something that’s purely cosmetic, just because of one guy on the forum who has a different vision from what the devs had in mind.

They removed the battery in the flashlight on purpose, mostly because it was a useless feature that contributed nothing to gameplay. There weren’t any practical gameplay implications of a draining flashlight battery at any point in HL1, because there were no dark areas made dark specifically to be used with the flashlight.

Besides, this is the wrong forum for that sort of stuff.

Founded in 2004, Leakfree.org became one of the first online communities dedicated to Valve’s Source engine development. It is more famously known for the formation of Black Mesa: Source under the 'Leakfree Modification Team' handle in September 2004.