Some objects can't interact with other objects correctly [Updated 2/21/2019]

System configuration:
OS: Windows 10 Home Edition 64 bit.
Processor: i5-3570, 4 cores, 3,4-3,8 GHz.
Video card: Radeon R9 280 3Gb.
RAM: 16 Gb. 2 sticks of 8.
SSD for OS and HDD for game included.

Steps to reproduce:

  1. Start Chapter 5 ‘We’ve got hostiles!’.
  2. Find some military small crates (for 50 cal. rounds).
  3. Try to put one military crate on another one.
  4. Try to hit military crate by your crowbar.
  5. Try to shot military crate by pistol or SMG.
  6. Try to climb up on military crate.

Expected result: you can put one military crate to another one. You can hit military crate by your crowbar. You can shot military crate by firing weapon. You can climb up on military crate.

Actual result: you can’t put one military crate to another one. You can’t hit military crate by your crowbar. You can shot military crate by firing weapon. You can’t climb up on military crate.

PS: I’ve found a similar situation with most small objects. But actually you can find small objects which interact with game world correctly (recycle bin, for example).

Priority: major.

Same ammo boxes at Chapter 7 ‘Power up!’.

Same kind of issue but with large objects.
map : bm_c1a3b at: 272 x, -1400 y, 358 z
setpos 272.322449 -1400.349487 358.031250;setang 15.014181 -38.089649 0.0

That may be intentional as a form of optimization, the physics calculations for those props are much simpler because they only factory in world geometry and not other physics objects; also prevents the player from tripping over small things like coffee cups and soda cans.

It’s usually used on small props, so I’m not sure where you found the barrels unless they were in an out of bounds area. It’s also odd that props of different types can collide, but I assume that’s just some custom version of the aforementioned optimization.

In the case of the ammo boxes those where static in the mod release but not in the actual release, them and the radio which has a texture bug on the bottom.

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