Some bugs and glitches

Some list of bugs i found in singleplayer:

  1. Sprint with grenade animation is broken.
  2. Also. Menu -> Mouse. WTF is this two blank fields? https://steamcommunity.com/sharedfiles/filedetails/?id=437942348
  3. Hands are still dirty after water - https://steamcommunity.com/sharedfiles/filedetails/?id=437944403
  4. Console filled with this infinite errors - https://steamcommunity.com/sharedfiles/filedetails/?id=437956259
  5. Bug with the shotgun model while idle animation - https://steamcommunity.com/sharedfiles/filedetails/?id=437969339
  6. Bug with speedometer texture - https://steamcommunity.com/sharedfiles/filedetails/?id=437996824
  7. Solly ragdolls are falling through this texture (map : bm_c2a2b at: 1843 x, -309 y, 200 zp) - https://steamcommunity.com/sharedfiles/filedetails/?id=438000737
  8. Strange barney run animation, like he is keeping Crowbar in his hand (map : bm_c2a4e at: -1280 x, -915 y, 496 z) - https://steamcommunity.com/sharedfiles/filedetails/?id=438161791
  9. Nice water texture here, something wrong with draw distance i think (map: bm_c2a5a at: -2652 x, 1394 y, 1375 z) - https://steamcommunity.com/sharedfiles/filedetails/?id=438166602
  10. Flickering water reflections here(map : bm_c2a5a at: 9695 x, 1051 y, -2381 z) - https://steamcommunity.com/sharedfiles/filedetails/?id=438167690
  11. This looks pretty ugly (map: bm_c2a5c at: -12742 x, -4741 y, 6381 z) - https://steamcommunity.com/sharedfiles/filedetails/?id=438168894 and https://steamcommunity.com/sharedfiles/filedetails/?id=438168909
    Request-list:
  12. Guys, barneys shooting animation is really stupid. Looks like he shoot from a toy gun. There is no animation at all. Please, do something with it.
  13. HEV Suit Voice sounds like funny child, rly. Bring back old suit voice.
  14. MP5 is too accurate and recoil is too little. In multiplayer it is obviously OP.
  15. Also, we need option to adjust crosshair size
  16. More customization things for multiplayer model, like clothes color, hats(TOP LOL), etc.

Updated.

I can explain!

Source engine has two different kinds of water - Expensive water (real-time reflection and refraction) and cheap water (which uses cubemaps). There are multiple caveats to using water - for instance, both expensive and cheap water can’t be in the same PVS (potentially visible set). Another one is that, in a PVS, if you’ve got expensive water, it has to be on the same level.

What the level designer did here was split the visible areas along the “top” of the dam (so that you can’t see one water pool from the other) and create a “cheap” water brush with a blue texture on it to mask any oddities going on in the lower pool when the player’s looking down from the top of the dam. If you zoom in, it fades out.

It’s an inherent engine limitation, as is my understanding, so I don’t think there’s really much that can be done to “fix” it, per se (though I’d like to say, props to whoever came up with that workaround, it’s clever).

I think there is a way to make this water more beauty. Really, it looks “UGLY! UGLY! UUUGGGGLLLYYYY!!!1” (Dr. Steinman intonation)

Just completed the game. I didnt met more bugs or glitches during my run. So, 11 bugs for 7 hours - i am impressed! You’ve done great job, devs! Now i hope for further multiplayer and singleplayer pathces.

Founded in 2004, Leakfree.org became one of the first online communities dedicated to Valve’s Source engine development. It is more famously known for the formation of Black Mesa: Source under the 'Leakfree Modification Team' handle in September 2004.