Soldiers AI using aimbots? Or in any case, being way too difficult.

yep, i never destroyed the osprey in this area in the original. the marines were not as tough, and the spawn rate was slower.

in black mesa its pretty much a must to destroy it on hard, unless you just wanna run to the mounted cannon, break the door and run past again with major hp loss.

But can’t you use the TOW to destroy the Osprey?

Every mob except ichthyosaur is harder than in HL IMO.
I played on normal on my 1st playthrough, but I don’t see an issue with soldiers - they feel much more respectable than in HL where you could like everyone says just run ‘n’ gun w/ shotgun easily even on hard. Now you have to sometimes use explosives, and shotgun does not necessarily work as often as in HL.

not sure if you can aim the tow that high. didn’t bother checking since I already destroyed the osprey.

MP5 reliably downs HGrunts in about 3 to 5 tap-bursts on Hard, depending on range.

It’s not all that weak imo. It’s a good balance of being just usable enough, while not being good enough to be the standard go-to weapon every time.

Put this in the top of the skill.cfg

ai_shot_bias "4" ai_shot_bias_max "5" ai_shot_bias_min "3"

Adjust according to whatever you want, fixes the SuperAI Aiming.

OP

I think earlier in this thread someone mentioned the MP5 does a three round burst every press of the mouse. Just tried this on some grunts in WGH and it works wonders. Pretty accurate at medium range. 3-4 bursts to the head levels the grunts, even on Hard.

^This. You will have even better results if you compensate for recoil by tilting the mouse down for each burst.

https://youtu.be/gdRY9Dmu5Ag

I owned every son of a bitch on hard, stop bitchin’ and shoot the motherfuckers.

I enjoy the marines, I really don’t understand why people say its ridiculous. Sure you die a couple of times, Ive missed that in games. If you want to breeze through a game without coming up with some sort of tactic or plan then just lower your game mode, which isn’t very fun ya losers.

Basicly

I’d wager it’s because that’s not people are saying. With a scant few exceptions, not many are claiming that they CAN’T beat the Marines, but so that what it takes to do this makes the game not very fun to play. Sure, I could snipe every one of them in the head from 50 paces and have a relatively easy time, but I like to have options.

Besides, I like to fight enemies who seem believable in how real things would act and react, and having them be psychic and insta-seeing me from 100 yards away with their backs turned to me is actually quite jarring and unimmersive.

I do essentially the same thing – https://youtu.be/1mxFYOO5MfI

Nope that’s not how it went down in HL. In HL the Osprey doesnt show up until you are actually in the open area, then it shows up. This allows you to stick around and fight it or to continue on to where the gun emplacement is. If you move fast to the gun you leave the aliens fighting the incomming marines, and once at the gun you shoot the big door and more aliens come in and join the frey. This area would be much more enjoyable if they delayed the Ospreys until you move into the open area past the containers after toasting the original Vorts. As it is if you delay so much as a few seconds after dropping to the ground you are fubar.

Agreed. This part was definitely the most frustrating/challenging of my entire play-through. And the only reason it was so challenging was that I had unknowingly saved after waiting for a few seconds in that long roadway. The trigger for the helicopter sequence should be moved out.

I think the only real problem with the grunts is that they’re all instantly aware of your exact position the moment one of them sees you.

I think they’re all ‘notified’ by whichever grunt sees you. This notification should have a delay.

That’s why I like them a lot.

Hope they don’t get nerfed.

Nerfing their “notification” as bur said wouldn’t make them worse, it just gives the player a logical chance to engage them. They’d still be just as lethal in-combat, but it gives the player extra opportunities

There’s definitely balancing to be done. Marines are way too strong (even on Normal) compared to other enemies like Alien Grunts and even the Garg. In the original, if you got attacked by the Garg, you were dead in like 2 seconds, even with full suit. The Marines are too strong (and accurate) and the aliens aren’t strong enough.

In the original, the Marines could take a lot of hits, but they were not that strong. Only the shotgun Marine was ever a problem. It’s not old school. It’s unbalanced.

An 0.5-1 second delay? Any more should be left for Easy mode. I don’t think it’s necessary to begin with, but wouldn’t hurt.

Founded in 2004, Leakfree.org became one of the first online communities dedicated to Valve’s Source engine development. It is more famously known for the formation of Black Mesa: Source under the 'Leakfree Modification Team' handle in September 2004.