Social media campaign starts on Facebook

Fantastic job :slight_smile:

Does anyone else notice that the dead hgrunt model is occluding the particle effect of the gargantua’s attack even though the particles are closer to the camera?

Maybe the particle effect treats dead and alive models differently. To avoid fps peaks…

Why would we want the vorts to look angry? They’re fighting against their will, if anything they should look expressionless… If you were controlled beyond your will in a fight you want no part of, you’d fight like your mentally and physically at odds to the events around you…

I do however prefer the original vort skin to the E2 one, it’s looks more malnourished and abused.

Yeah, because being forced into a certain-death battle with unknown beings against your will would obviously make any rational, sentient creature… apathetic… :meh:

Who’s to say they’re not angry? Maybe they don’t just output their emotions through facial expressions.

Yeah that seemed really illogical reading it. Wouldn’t they be frustrated about their situation? Perhaps wanting revenge for fallen comrades? Sure the ones on Xen are somewhat complacent but by then they have hope, Gordon has proven he might vanquish their captors. In the heat of battle however, I find it hard to believe anyone would have such a relaxed look. Vortigaunts may be mysterious and all but I doubt they wouldn’t have some fury to show the guy killing them off left and right.

Edit: They show plenty of emotion in HL2 and its episodes. And if they were “mentally and physically at odds to events around them”, wouldn’t that show even more anguish?! Unless you mean that they are being controlled with their collars, maybe, but I never got that impression as it would contradict the peaceful Xen vortigaunts mentioned earlier.

I think it’s all down to what exactly the collar does to a vort, as it is simply a device bonded to them and not the extreme methods used later in the sequels (Combine etc…)

Since they display a lot of humanity when not controlled (Xen) and the sequels, If the collar device takes them over completely then fair enough they should look angry but if it doesn’t, my original opinion was that you would see it in them that their fighting against their will.

Anywhoo, i haven’t heard the way the vorts are going to speak in this remake, and what they say exactly, so that will be an important factor when it comes to the way they look and act in this game.

And as I said in my post, if they are fighting for their will, why don’t we see their anguish? Also yesterday or perhaps the day before, someone answered your question about how they speak in Black Mesa, by linking to JamesKane posting that “they will use the non verbal (ie. grunts and combat sounds) sound files from HL2 and its Episodes” or something to that effect.

Edit: Found it. (Thanks to the wiki)

you don’t see their anguish because you technically don’t know their enslaved until hl2, seeing this is set before hl2 there is no reason you should know the Vorts are enslaved against their will.
your point is a little off balance but i get what your trying to say, how ever you shouldn’t know that info at this point in the series.
which is another reason the Vorts wont and shouldn’t have dialogue.

^ This basically.

Show me a picture of a sad dolphin or a happy spider expressing their emotions facially (without shopping anything).

I also won’t accept action shots, e.g. “This spider is happy because he is eating a fly” because then I could argue “This vort is angry because he’s FUCKING ATTACKING YOU!”

I sense another delay incoming :fffuuu:

That’s not funny anymore > :frowning:

Damn! Those particle effects look top-notch!

Didn’t even realize PCG had an article on it too

https://www.pcgamer.com/2012/06/12/black-mesa-source-screenshots-bring-back-memories-bms-lives/

Well, I can but be grateful for this new media release.

Everything looks great. The rpg model looks epic and beefy. textures look good on it. Particles look fantastic.

The only thing that i would recommend the devs do would be to simply retexture the collars on the vortiguant slaves with a different color (perhaps something dark green, metallic, like HL’s vorts. or even a new xenic-looking collar that shows they are xen property and not combine) or something other than the generic default combine HL2 texture. Referance pics below:

The combine collar prevented the Vortiguants from using their electrical abilities leaving them powerless floor sweepers as you see in HL2. Xen collars made them hostile and didn’t effect their electrical attacks.

Good observation between the Half-Life and the Half-Life 2 collars.

But the ones used in Half-Life did Not ‘Make them Hostile’.

Also: the soldier in the foreground is firing but the trigger is clearly not pulled. Is that hard to do?

I’ve just come out of hibernation, not sure what year it is and now this!
Lovely jubbly.

Founded in 2004, Leakfree.org became one of the first online communities dedicated to Valve’s Source engine development. It is more famously known for the formation of Black Mesa: Source under the 'Leakfree Modification Team' handle in September 2004.