so how can we get BMS assets and maps into SFM?

planning on doing a black mesa source project using SFM, hopefully using guard duty and operation black mesa once those come out as well. and i know there is a method to get portal and other game assets into SFM but im not sure how that would work with BMS.

so anyone know how to or succesfully done it?

See https://www.facepunch.com/showthread.php?t=1212050&p=37702374#post37702374

Also, in video form: https://www.youtube.com/watch?v=QdsZSjHkbxw

Note that this particular tutorial is for the newer tf2 models, but the process is pretty much the same (just use sourcemods/BMS instead).

BTW, you should watch Jimmer Lins’ tips of the day as a general SFM resource. They are very helpful.

Also https://steamcommunity.com/groups/OpenSourceFilmmaker is a fairly new group with the air of sharing rigs models tutorials etc.

Founded in 2004, Leakfree.org became one of the first online communities dedicated to Valve’s Source engine development. It is more famously known for the formation of Black Mesa: Source under the 'Leakfree Modification Team' handle in September 2004.