Show Off Your Latest!

These would be great if the camera angles weren’t so bland.
try to look at critically acclaimed movie posters and rip them off

Hey wait a minute… How do YOU know so well how American firearms operate?!?

CHO TÔI BIẾT NƠI BẠN BÈ CỦA BẠN ẨN!

Everybody knows how firearms operate! Point, click, boom, right?

In case you dunno, I being addict to firearms since I was 13.

Point, click, boom, yes.

But not jam clearing, toggle safety on and off and proper reloading.

Some of my latest art. Besides modelling, I also like to draw sometimes.

Disturbing.

What’s disturbing OWL… What? It’s lovely.

Very artistic, I like it.

Similar to Warcraft art style too.

nice cumics

I really like those! As an artist (Though in technique you’re wayy better then me) I like the classic-comic style! you do it very well and with alot of grace :slight_smile:

The only critisism I can give is about the way you end every shading with lines… I guess it’s done in purpose, but sometimes it looks kinda wierd…

But again, grat stuff! :slight_smile:

Did a mashup:

https://www.youtube.com/watch?v=tb3PvhBJlBg

I guess the main problem is that the mag seems to be put on the gun but not in the gun.

Just finished off this monstrosity. All he needs now is a texture, but I’ll get round to it.

Was messing around with gmod on skyinvader, here’s a result, A bet meh IMO

Nice drawings xeno, do you happen to make concept art for mechanical models as well?

A majority of what I do is character work. I have the ability to do Mechs, tanks and that sort of thing when I need to, but it’s not what I enjoy doing most. There is actually very little difference between drawing organic and hard surface subjects. I would even go so far as to say I find organic more of a challenge because it doesn’t always so strictly apply itself to the rules of perspective.

That’s some huge penis :fffuuu:

Just joking :stuck_out_tongue:

it’s
beautiful

That must be fun when it comes to animating, xeno.

Would you mind posting some if you have any? I’m looking for something to model, if you’re ok with that.

Founded in 2004, Leakfree.org became one of the first online communities dedicated to Valve’s Source engine development. It is more famously known for the formation of Black Mesa: Source under the 'Leakfree Modification Team' handle in September 2004.