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A new one. Took me an hour or so [experimenting with layer styles and had to get the ‘just right’ combination]. It was originally going to be a sky blue theme but it became too much so I just kept the bar the blue color and everything else black and white.

I quite like that.
Not too fond of seeing those brushes though. :stuck_out_tongue:
But that’s just me.

Did you make that BM supporter thing as well?
I’d like to wear it. Looks sexseh.

  1. No brushes were used in my current signature, all vectors that I made [not a fan of them either] in Ai but it was an experiment.

  2. Yes, I did make it, feel free to use it too.

Looks very similar to some brushes I have. if you did vectors, then it’s well done.

And thanks. :slight_smile:

ADDED!

Made my first normal map (I’m new to 3ds Max):

(high poly / low poly / low poly + normal map)

Where? I don’t see it. :stuck_out_tongue:

The four little thingy’s on the bottom are normal mapped not geometry, the model looks smoother aswell while it looks very low-poly in the middle.

Yeah it ain’t much but I figure it’s a start.

That thar is a pretty sick traffic cone.

I thought it was a smoke stack for a company plant or something. :frowning:

tsss :fffuuu:

Part IV of Rebirth of Rage

Normal mapping is neat. How many polys are there for each version?
Also, what kind of poly amount would be reasonable for an in game traffic cone.

Part V of Rebirth of Rage

My latest

Nice textures Ahlberg, are those cracks brushes? [Since some of them repeat]

Yes, they are :smiley:

EDIT: I made this also, I think it turned out quite well. :slight_smile:

Thank you. :slight_smile:

Founded in 2004, Leakfree.org became one of the first online communities dedicated to Valve’s Source engine development. It is more famously known for the formation of Black Mesa: Source under the 'Leakfree Modification Team' handle in September 2004.