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COD1 and COD2 are clearly the superior iterations of the series. MW1 being in third place.

I don’t get it. Where are the ghosts?

And where’s the blizzard?

Even my wallpapers make more sense…

:retard:

I have the same gibbing bodies problem. I think a lot (if not all) people do

Me: It’s a quote from the game on that level, hence the [COLOR=‘Red’]"TEXT[COLOR=‘red’]"
You: Wait what, a quote? I’ve never heard of such a thing.

And if you haven’t played the game, don’t ask stupid questions.

I was more wondering why they include them if they know its going to be boring, but then again I should probably ask someone who makes the mods, not plays them.

He was asking a stupid question; I was poking fun at the fact that the scene doesn’t really portray a blizzard… Now question is; is that your fault or the game devs’?

Though the thing is that just a small period of time later in the level the storm brews up and becomes a blizzard leaving you with eyesight for about 5 meters in front of you. So yeah.

Maybe I should have gone with this quote instead.
“The storm is brewing up”

So in short, it’s your fault?

Well, then it’s the enemy that seems like a ghost then.

Silly european.

Fault is such a strong word… How about mistake?
Well it’s easily corrected thanks to the power invested in the almighty photoshop.

Cut it to “The storm is brewing” and you’re probably better off.

Why is there an up there anyway? I wasn’t aware english worked that way.

i wrote something that simply transforms and subincludes structures in TreeView elements:

useful shit for huge structures with subinclusions, i must say .D

Stool Brory Co

New episode for the Half-Life mod LP

A little something extra.

Nice vid as usual. Will you be doing HL2 mods?

Nope. Another forum member already has those as his territory. Also, I’m hardly familiar with them (few as they may be).

Thanks, though.

Who has the HL2 ones?

Founded in 2004, Leakfree.org became one of the first online communities dedicated to Valve’s Source engine development. It is more famously known for the formation of Black Mesa: Source under the 'Leakfree Modification Team' handle in September 2004.