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A 404 picture icon? Nice, although a bit unoriginal.

Phobos: put it in your public folder, right click, Dropbox, Copy public link.

[COLOR=‘Red’]sadasdasdasdasdasdadasd

https://cstrikedb.info/wiki/Counter-Strike_Database I helped to make some info of this database of counter strike series, take a look if you are interested.

You’re a problem.

Unfinished and broken link. YOU SUCKING FUCK. [COLOR=‘Black’]wait what

It was pretty shit anyway.

Haven’t modeled in a while. God help me when it comes time to unwrap.

So here’s me acting like a total spazz and singing in a retarded manner wearing a fur.

Please don’t hate on me too much.

i dont know what i just witnessed - but. please sir make it stop.

Never!

The madness shall never cease!

Fnork has great eyebrows but he’s a fucking goon

Cock and Bull Torture, featuring Sigmund Freud

All I did was the pictures, but it’s funny nontheless.

NOTE: If the video keeps going way after the pictures cease, that just means the trim function hasn’t taken effect yet, so don’t bother.

https://www.youtube.com/watch?v=z6qm_ZqFNoI

ONEINTHEPIPE

I’M BAAAACK!

Did this render for an architecture studio assignment today. A bit of a beginner with Photoshop:

Criticisms? Ways to make it more realistic? I had some concerns on the building being too dark.

Heavier shadow on that train, and make the reflections match the surroundings. Aside from the whole thing looking a bit out of place with the environment and a few weird aesthetic choices it’s fine.

I had a wall of text typed out before I accidently hit f5. I’m not doing that again. I hope this image makes up for it. https://i.imgur.com/Pwlym.jpg
Also I expected a citadel or strider or something.

Hmm…am I supposed to be seeing something different in the last image?

If you can’t you’re sight-impaired.

Perspective is corrected, horizon straightened, reflection on the shiny bits of the rails and reflection on the train is fixed according to the structure that surrounds it.

Founded in 2004, Leakfree.org became one of the first online communities dedicated to Valve’s Source engine development. It is more famously known for the formation of Black Mesa: Source under the 'Leakfree Modification Team' handle in September 2004.