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Invalid solid structure
Invalid solid structure
Invalid solid structure

39 brushes,
113 internal faces,
101 external faces.

awww yeah

You’re just jealous that I have a monument that will last millennia and you don’t.

Looking at those fine edges makes your monument fail.

Seams are an issue that in Hammer does not present itself in-game.

never model with hammer brushes

Looks like he did just that.

My friend did, and god, a person who can’t model in the first place trying to model in VHE brushes do not mix well.

I’m curious about your friend’s disaster, it’d be fun to see it if you have it!

By the grace of Kon-Tiki, I was able to use several near-orthogonal brushes to fit the art-style.

It’s impossible to get stuck on him, his wpoly hit maxes at about 250, and since he’s world it’s still possible to build SGs on top of him. I can’t find anything wrong with that… but then again, I haven’t tried lighting him yet.

make sure to make it func_detail or your compile times get too long.

https://www.youtube.com/watch?v=UETqerMG-to&feature=channel_video_title

feh

Just a draft render of the fire hydrant model I made by watching a tutorial.

Viet Cong Rifleman.


Idle

Aiming

Running

Now one more unit for North Vietnam, and i can start making American/ARVN units. :3

i dont post in here very often because im generally a little too critical of my own work to show it to people but what the hell

this is an ithica 37 shotgun i am modeling for a mod i am involved with

its far from finished especially as far as texturing and material maps go but whatever

it was by the way modeled and rendered in modo

Just noticed, why does the front of the pump have the same materials as the barrels?

because its still a work in progress right now everything that will be metal in the end currently has only a flat black base texture

Lilly and I just got finished making love a about 30 minutes ago. MAN it was great! I freaking creamed that lil’ tailpipe of hers full. X3

I don’t even…

licks her smooth curvy ass -.-;

A whaaa??

HL1 don’t have those. :freeman:

func_wall …

Founded in 2004, Leakfree.org became one of the first online communities dedicated to Valve’s Source engine development. It is more famously known for the formation of Black Mesa: Source under the 'Leakfree Modification Team' handle in September 2004.