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https://www.garrysmod.org/downloads/?a=view&id=75930
Llamas:retard:

thats for too poofy to be a llama looks more like an alpaca to me.
LLAMA>

ALPACA>

thats definitely an alpaca.

Looks more like a cat with a long neck to me, but that image is so vague it could be anything.

even a llama !

Shitty wallpaper, you must look at it.

This is still crawling along…

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I:jizz:ed twice reading this post

I made a fan trailer for Half-Life 2 and the Episodes (primarily Episode One).

Check it out on GameTrailers.

Hey guys i made this in garry’s mod

oh wait no i didn’t

!! Keep that thing away from me, I don’t want a new one. D:

That’s good stuff, sir. The text in the back might look better if the cracks were actually cut out of the text rather than just a texture, but other than that it looks nice. :slight_smile:

you are right my good sir, if i wasn’t too lazy to render this again i would make the title text part of the pavement texture, like road paint. But i just shopped it in because i thought of the idea after the render was done.

Conceived, wrote, shot, and edited this at 1am this morning. Not really a work of art, but I wear sunglasses.

My face…

Here are some small animations I made:
https://www.youtube.com/watch?v=fWoOqjFjSso

Looks really nice. :smiley:

The zombie get up one reminds me so much of the one from Dead Rising.

They are jerky, and they seem to end abruptly. Also your zombie get-up animation looks like it breaks it’s spine.

My first two pictures in my project to make everyone in half life Emo:

There are a couple of methods for creating grass in 3Ds max that actually look pretty good. I haven’t done either of them in a long while. Peter Draper has a pretty good method in his book “Deconstructing the Elements”. I looked and didn’t find the same tutorial on his web site.

this is bad and you should feel bad

This explains a lot, actually.

Founded in 2004, Leakfree.org became one of the first online communities dedicated to Valve’s Source engine development. It is more famously known for the formation of Black Mesa: Source under the 'Leakfree Modification Team' handle in September 2004.