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Oh look. GLaDOS.

This is awesome and you should feel awesome for being awesome.
Awesome.

Extra awesome, deploying in 3…2…1…

:smiley:

Learn some new adjectives you fucking queers

Harriet, your Gladys is enchanting

Your diction is awesome, Ramirez.

I concur.

Feel free to be enchanted once again:

The surfacing is better, but it’s still giving me hell. A few more tweaks and I’ll be rendering it properly.

having to post after Harry makes me feel sick :frowning: :frowning:

Mother of God…

Half Life: Minecraft Teaser Trailer By Cameron. He did not post so I did it for him.

Attaching a number of images to this post because I’m at school and can’t get to the sites I need to actually embed the images. :’(

Also: Siggs, I love the race car. :slight_smile:
Ship WIP.jpg
Larry Warfield Bishop.jpg
larry warfield rook.jpg
larrywarfield.jpg

let me guess. your name is… larry warfield?

Perhaps.

Modelling finished! Time to render and animate this sucker :wink:





p.s. I’ve since added blocks inside the wheels, without them it looks pretty silly tbh

What program do you use, Siggs?

Short wheel base, Need some balls to take a downhill corner in that thing.

I personally thing the front and back wheels are too close togeather. I would consider moving either the front or the back. It would be much easier to move the front wheels forward though.

@Creeper I use Autodesk Alias Automotive.

And the wheelbase is not for me to decide, it’s a real-life engineering project at the university, and I’m designing the bodywork. It’s true that the proportions of the car are slightly awkward, and it does make designing that much harder, as did the HUGE radiator in one of the sidepods.

Some random Windows icon thingy I quickly made:

A little game I’m programming (C++ console app.), so far I have collision and player movement working.

Update on spaceship part (yes it’s one section copy/pasted, more variety will be added soon):

Founded in 2004, Leakfree.org became one of the first online communities dedicated to Valve’s Source engine development. It is more famously known for the formation of Black Mesa: Source under the 'Leakfree Modification Team' handle in September 2004.