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CAVES!

did you just copy everything from ep2? because thats what it’s looking like.

Nope, but I am going after that style of antlion caves, them being antlion caves.

That antlions must have been a long time in that cave when stalagtites already growed that big. BUT realism =! good looking.

Wait what?

I think he’s saying the stalagtites look good. Valve models generally do.

No, he’s saying that stalagmite (and tites) take a REALLY long time to form. Hundreds to thousands of years depending on water flow. If the antlions carved out the caves there shouldn’t be any stalags.

I mean at the end of his comment. Basically, antlion caves defy logic. End of story.

okay
loads of work to look like you copied something
makes sense

Not sure why would someone think the antlions carved the rock caves themselves, considering they’ve only been on Earth for a few years.

I was always under the impression that those were just natural caves and they happened to populate it after they were teleported to Earth.

Yeah, I was never sure myself. I always figured that they took some natural caves and enlarged them. Although, with 20 years and strong acid, you can probably make some large caverns.

Also, I need practice with the displacements, and it wasn’t that much work.

Are you implying that he sat down with a picture of a section of the antlion caves and tried to re-make it? It looks to me like he’s just trying to make some antlion caves. Unless you’re trying to say that people shouldn’t make HL2 maps because they’re copying HL2. :facepalm:

What do you want him to do? It’s pretty much a given that someone using the same materials provided by valve to make an antlion cave will produce caves that look like the ones from Ep2. They are, after all, just caves. Kind of hard to make them look unique and special.

^ This.

very minor and irrelevant point, but it’s stalactite; stalagmites are attached to the ground, not the ceiling. C for ceiling, G for ground.

They look technically good, but you should put your own spin on the caves; personally I found the levels in EP2, while pretty, to be somewhat confusing and visually uninteresting after a while.

Its a fairly short section of the map, so I’m hoping it ends before they get too dull. Plus, I’m mostly including them to put some antlion combat in there, which I personally love, so that should distract from them.

Yes, that is what I’m saying. The point of your response was…?

Not make antlion caves for the reasons you gave?

That’s like asking people to not build roads, or telling them to reinvent the wheel. Things that serve the same purpose, or are made the same way, or represent the same thing, tend to look alike. This fact does not mean that the needs that those things serve goes away. If you need to get cars from A to B, chances are you’re going to build a road. If you want antlion cave combat, you’re going to build antlion caves.

uggggggggggggghhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhh
just shut the fuck up okay?

yeah, you want a corridor in your map, so you should just stick a fucking hollow box there and call it a day?
roads are built to be as functional as possible with the visual side as an byproduct. when you make a map, you mask the fact that you are running through a box with interesting visuals.

now these exact same visuals, exact same textures, models and even layout have already been used in ep2. the only thing that has changed is the structure of the map.
thats like reading a book, and when you get to the second chapter, it turns out it’s copied from some other book, only rephrased. yeah the original thing might have been written well, but you are reading the same thing over again.

i mean fucks sake it looks exactly as the ep2 mines, how can you not see that god fucking damnit, where is the originality in maps?

Founded in 2004, Leakfree.org became one of the first online communities dedicated to Valve’s Source engine development. It is more famously known for the formation of Black Mesa: Source under the 'Leakfree Modification Team' handle in September 2004.