Right…
Pants would still be nice.
Right…
Pants would still be nice.
I’d hit that.
Why did I all of a sudden get a boner?!
With a bus.
…
Then my penis.
necrophilia eh
Why?
Does it count even when you don’t know which parts are the genitalia anymore? :jizz:
Yes. Yes it does.
because your comments are stupid 99.9% of the time.
You’re obviously a virgin.
oh yeah you got butthurt when I posted in the wrong thread.
You’re obviously a necrophiliac. So there.
No, that was siggs, and it was more like that fetish where they like to watch car crashes and schools burning
And then sexify the remains! If you must classify it, it would be a branch of necro I’m sure XD
Fine, this stuff isn’t my latest by any means, but at least it’s not rule 34. I don’t understand what was wrong with my other pictures but whatever…
Hitman Bloodmoney fanart:
nascar kills…
This is a redesign I did of the Spider Mastermind from the Doom games:
I couldn’t resist…
More:
Groucho Marx has set you up the bomb:
You said you didn’t want rule 34… this isn’t:
Walle x Eve:
American McGee’s Mad Hatter:
Here’s a small series I started, Doom funnies.
This one has a slightly overly dramatic Imp who gets in front of everyone else wanting to fight the Doomguy:
Oh Ho… That Imp is at it again, will he ever learn? :3
Wall•E and EVE look great.
You need to work on your values and anatomy, though, especially in those last few. It’s flat and disproportionate as all hell.
It’s funny actually, EVE is actually much too small, so I actually screwed up the most on that one…I didn’t look at reference with the two characters in the same scene.
Values? I’m assuming/hoping you mean my image levels or something similar that you adjust in photoshop. The first Doom pic was with my old crappy scanner, the second… well I was in a taning out my hues phase.
OH I forgot this one too, it’s kind of my own interpretation of what the battle with the Icon of Sin at the end of Doom2 would have looked like if the graphics were more advanced.
Founded in 2004, Leakfree.org became one of the first online communities dedicated to Valve’s Source engine development. It is more famously known for the formation of Black Mesa: Source under the 'Leakfree Modification Team' handle in September 2004.