Mata-fucking-nui.
Brings me back.
That’s not just some plugin, that’s fucking unity.
Mata-fucking-nui.
Brings me back.
That’s not just some plugin, that’s fucking unity.
Plus, Unity is the fucking future.
everyone loves unity
I had to google Unity just to find out what it is, so I don’t really have an opinion of it yet.
You don’t know a lot of things, it would seem.
I’ve heard of Unity Web Player before, just never installed it or looked at the website.
I have now, though, and it’s very impressive.
Late night boredom brings you: Rock Paper Scissors in Java No GUI, needs to be launched in command prompt.
However, Interstellar Marines (even though the name sucks and it’s an extreme WIP) and PID are not.
Plus there’s the upcoming Distance, which I just found out runs on Unity.
I’ve been working on this game, Grapple Knight for the better part of this year. It’s still in development but our current level gives you a good indication of the gameplay. I’m responsible for the environment art, which includes the background and level tiles! Still learning how to create pixel art so it’s not the best, but It serves it’s purpose. Have a play and tell me what you think! (and vote for the game on greenlight )
This is what I’ve been doing instead of going anywhere for the last 12 hours.
Had to make a somewhat professional looking instructional booklet for one of my classes. It was a pain in the ass printing it out. The final product was 26 pages.
Though I will say printed out it does kind of look like those old game manuals, which is kinda cool.
Anime stuff that I draw with my new tablet
Made a concept for a reactor (descent) the other day, and modeled it today:
I think I want you to direct/animate a music video for me.
Did some more concepts and models
Concussion Missile:
Concept -
Model -
Homing Missile:
Concept -
Model -
I think I might be interested, provided that you were being serious. And that you were talking to me.
Yes, yes, and yes.
Cool, when do I start?
Why is her legs transparent?
Founded in 2004, Leakfree.org became one of the first online communities dedicated to Valve’s Source engine development. It is more famously known for the formation of Black Mesa: Source under the 'Leakfree Modification Team' handle in September 2004.