Nice cannon, dude.
I also love how you own a bunch of games that I have. Mercenaries 1 and Burnout Revenge keep me going back to my original Xbox all the time.
Nice cannon, dude.
I also love how you own a bunch of games that I have. Mercenaries 1 and Burnout Revenge keep me going back to my original Xbox all the time.
Quickie Outline.
and fucking sick cannon, Sud.
Wall of images incoming. This is all from a map I’ve been working on for a while.
I love Override Jump Permission node links. It’s really cool to see the soldiers hop down between floors to keep the pressure on the player.
Cheers guys!
Unfortunately no, I merely made it “presentable” for the contest I was in but it was completely non functional, missing a ton of detailing and wood work amongst other things.
Pretty much everything functions. All those pipes are the liquid cooling system itself, as you can see both rads are on the side, reservoir on top, pump is part of the external mountings and is all connected to the cpu block. The gage on top is also functional (preassure gage), the little watches in front are functional. And well, that´s about it
Sexeh
What game is that? Blood II?
That shotty looks like the one from Duke 3D. DN3D remake?
Slapping this WIP Here; Poster for Galaktikon Album
Duke Nukem Forever (1999, Unreal Engine)
Self-Made Galaktikon Album Cover done
Got a new project. Work-In-Progress:
Took that model I made above and used it as a base to make a hires sprite
Moar skinnin’
I reiterate my plead to obtain that skin.
Seriously, it’s gorgeous (Not too fond of the overlay/texture that’s over the movie art though).
The paper-ish overlay on the thumbs/posters is a toggle in the skin options
Great then.
Once upon a time I heard that any combine replacements won’t work with Black Mesa due to the mod having a buttload of new animations. Looking at the actual files I only found three new ones. They are the medic animation, knocking Freeman out, and dragging him (which may actually make it 4 new ones, I can’t recall). But I decided to try it anyways!
They don’t use Black Mesa’s heads, because I don’t have milkshape to go do that for me. That means there are only 4 variants of grunts (not including the commander) but oh well. If anyone has the tools to fix that issue it would be epic! To make this work best, I used my joint ops 2 pack and kept the grunts who knock Freeman out (and the nightvision grunts, but that’s not important) as the default models reskined to Black Ops. I tried to compile the new animations onto these hgrunts but that ended badly. For some reason I have trouble on this computer with the recompiling tool available. Oh well.
Founded in 2004, Leakfree.org became one of the first online communities dedicated to Valve’s Source engine development. It is more famously known for the formation of Black Mesa: Source under the 'Leakfree Modification Team' handle in September 2004.