Shit just got real - Counter Strike 2

And yeah, we don’t exactly see through the scope of sg552/aug in CS, we just zoom our view.

Your point is very valid, same goes to your post.

It doesn’t look like you can bunny-hop in CSGO and switching to the knife doesn’t look like it makes you go faster, although that just may be my eyes deceiving me

New Interview with Gabe Newell

  • CSGO is not CS2

  • There are people at Valve who would like to develop Ricochet 2

  • They don’t get tired by the Half Life 3 questions, they just don’t have anything to tell

  • There won’t be game-trading in steam that fast

And there are some other interesting statements.

I can’t say I’m anticipating this. I’ve never been a fan of Source multiplayer games, sans L4D(2). Source just doesn’t play well in the multiplayer realm, to me.

AWESOME

That’s just bollocks.

Fix’d

your noob. if you loved cs and knew the social/competitive aspect of the game, you would understand them… but you don’t so just ignore and stop flaming them. cs is the most competitive game ever made and it should stay like that. why? because there are many more competitive players than pub players. there are enaugh entertaining pub games. competitive games need skill and brain. i don’t want a dumbed down cs. seriously people like you make me crazy. there are too many entertaining noob-games out there already… so if you like games that way go play them. omfg

lol

You just trollin’ right?

he so mad

I believe you mean, brok’d

The guns in source feel “hollow”, for the lack of a better word, to me. It takes all the fun out of killing someone.

No, I’m not saying COD is better. In COD, it feels like I’m shooting a card board cut out instead of an actual person.

That isn’t a problem with the engine. That’s animations and sound design.

A lot of that had to do with the sounds. They were kinda weak.

Founded in 2004, Leakfree.org became one of the first online communities dedicated to Valve’s Source engine development. It is more famously known for the formation of Black Mesa: Source under the 'Leakfree Modification Team' handle in September 2004.