Previously, I asked about how to set up the apache npc, and now I wonder, how do I set up the npc_osprey?
When I try, the osprey’s movements are very flat, only turning towards the angles set in the path_track it’s going to. How do I make it like the one from surface tension, which moves more naturally and actually has tilting rotors?
EDIT: Apparently, giving the BeginRappellingGrunts input makes the Osprey npc MUCH more animate.