Setting up the osprey

Previously, I asked about how to set up the apache npc, and now I wonder, how do I set up the npc_osprey?

When I try, the osprey’s movements are very flat, only turning towards the angles set in the path_track it’s going to. How do I make it like the one from surface tension, which moves more naturally and actually has tilting rotors?

EDIT: Apparently, giving the BeginRappellingGrunts input makes the Osprey npc MUCH more animate.

Bump

Also, I made my observations on the osprey here:
https://steamcommunity.com/app/362890/discussions/0/620713633843384427/#c530645961937586026

My question now would be how to get the osprey to spawn with the more animate flying mode (I checked the bm_c1a3c map but I don’t see any inputs for the osprey on spawn to make it fly fluidly) without the BeginRappelingGrunts input.

You could always use a logic_auto entity to give it the BeginRappellingGrunts input automatically as soon as the map loads…

[Tutorial]Osprey and rapelling grunts

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