Serveral Errors on Lambda core

Hey there,

I was on busy with a playthrough today, when i came across a rather game breaking bug at lambda core.

I finished the teleportation part and when i load i get a message “graph note out of date, rebuilding …”.
Afterwards i came across a missing texture on one of the corpses lying in front of the scientist hideout.

But when i reloaded my last save file, all the AI stopped working. Each time i reload a savefile after the “graph note out of date” message the AI gives up.
When i reload a savefile from before the error, the AI works perfectly until reloading a savefile after the error.

Here are some screenshots of what happens:

I’m currently kind of stuck here for now, since the sientist won’t open the door xD.

Kind regards,

Doragon

Appears to be a recently discovered bug. Look at the latest posts from dev Adam Bomb and user EvilBaka starting around June 29, post #207 and up.
https://steamcommunity.com/app/362890/discussions/0/358416640393024300/

and/or

If you have installed any mods, uninstall and unsubscribe from them in the workshop.
Restart your computer.
Verify the game cache.
Restart the chapter from the New Save menu.

If the savegame files you are using were saved before June 5, 2016 – 05:53:03 UTC, then they are most likely broken by the v0.3.1 patch, which was released on that date. If this is the case, then you’ll have to start a new game from the chapter you are on.

Savegame files usually only work with a specific version of the game, which means they get broken after an update to the game. Using old savegames can cause a lot of issues in the game, like AI disabled issues, missing/purple textures, visible yellow trigger textures, etc.

They added a savegame file version check in the v0.3.0 update so that you would get an error message if you attempted to load an old savegame. But it seems they didn’t increment the savegame file version number in the v0.3.1 update, which makes it possible to load v0.3.0 savegames in the current version of BM.

Founded in 2004, Leakfree.org became one of the first online communities dedicated to Valve’s Source engine development. It is more famously known for the formation of Black Mesa: Source under the 'Leakfree Modification Team' handle in September 2004.