Server side statistics

Has the BMS team thought about implementing some sort of tracking/logging similar to theway valve does for TF2. I know that there would be little use for this with just a single player game (but I could still see some relevant information available) but once the multi player becomes available I could see this information being invaluable for the refinement of game balance, possible bug fixes, and the detection of exploits.

Now that the site is hosted on a more stable server I could see this as a possibility. Also The data doesn’t half to be live/semi-Live like steams. It could be handled similar to the way psycostats operates with nightly cron jobs and server log files. This would limit the amount of bandwidth required and all of the statistic calculation could be computed on the off hours to minimize server strain.

This may be a lofty idea but I could see this being a good addition for not only the developers but to the community.

[COLOR=‘DimGray’]I hope this idea dosen’t make hubi cry[/SIZE]

Your arguement is good, but I’m still not really convinced to as why we REALLY need such a thing. Manual logging would just be more trouble and seeing as the mod isn’t out it’ll just add on more work for the devs to do.

Source Development teams will, I’m positive, create a version of Black Mesa Deathmatch.

Which they will surely add stats to.

Also, singleplayer and multiplayer are two separately maintained codebases.

Yah I even kinda discredited the single player part of this suggestion in the original post,I saw it as more of a pipe dream idea. But I do still see multilayer tracking useful.

Also @Zageron I wasn’t talking about individual tracking statistics so players can type @rank in the server, more along the lines of statistics tracking for all of the BM :smiley: M servers.

Founded in 2004, Leakfree.org became one of the first online communities dedicated to Valve’s Source engine development. It is more famously known for the formation of Black Mesa: Source under the 'Leakfree Modification Team' handle in September 2004.