I’ve played up to the end of Surface Tension, and I just played through the part from the vent-shooting to the tactical map. What really struck me how the game really changed at this point, quality-wise.
Many things happened simultaneously:
- The soldiers shoot the vent, and it sort of crumbles in a quite unrealistic way
- You expect the soldiers to keep shooting you, yet you find a Garg shooting them instead, what? Where was that giant monster just 2 seconds ago?
- The garg starts chasing you, and kind of just walks through cars that explode, it’s almost impossible to see that it’s actually pushing them to the side at all, in HL1 this was quite spectacular, here it’s just a bit messy and weird
- The framerate drops to like 5fps (the rest of the game was smooth as butter)
- You exit the tunnel and you arrive to the outdoor area, at which point I quickly hid in the water
- What do I see? The garg attacking one of the towers and ignoring me… WTF?
- Then I realized that you’re supposed to climb that tower, of course… but the Garg is scripted to attack the tower, regardless of whether you’re on it or not
- The tactical map was a pain in the ***: you can barely see what’s on it, and it took me ages to figure out that I was meant to click with the mouse to set a point, instead of using the “Use” key. Not to mention the whole thing is vibrating as the Garg attacks the whole tower, and the frame rate is at 5fps.
Did anyone else feel like this part was quite poor quality, especially compared to the very high level of detail of the rest of the game?