I’m noticing quite a few scripted sequences I totally missed on my first playthrough. Makes me wonder how many other things I’ve missed due to bad trigger placement.
I’d mentioned almost missing the houndeye beam in bridge destruction scene from Unforeseen Circumstances and suggested moving the event trigger… now I’m thinking you may wish to rethink a lot of the scripted event triggers throughout.
A couple I totally missed were one from Surface Tension when you push the button to open the big door into the sniper\mine\electrfied broken tower level. You are in a room, push button and door opens… you are no where near door so it’s very easy to miss the event triggered. I had to reload twice, purposely bee-lining to the door just to catch what happened (alien ship dropping three vorts and being chased by jet) I’d suggest you go into that room to turn on power (or something) but have to operate the switch to open the door, at the door.
The other I missed was the second alien drop ship in the level with the major weapon catch. It gets triggered while you are still in tunnel, but if you happen to stop at that point (like I did) you miss the alien drop followed by the bombardment… after my playthrough I thought you all had just dropped that scene… and of course the one that starts up the Osprey unloading sequence should be moved until you actually get up the ramp.
I’m sure you put a lot of work to setup those scenes, sure be nice if all the folks playing your MOD actually got to see them